Searched and I didn't find anything. This article is relatively new too. Source Source's Source If it's this intricate, this changes a lot of things, and opens the door for more creativity.
I hate to be the harbinger of scepticism, but they could just be talking about the regular forge. Seriously, leave it to a tired E3 journalist with alcohol poisoning to mishear, misinterpret, or plain @#$& up what they've been told. "Used it to create a few of the maps that will come with the game" could easy just refer to placing down weapons on a blank map. He could even just be talking about a blank map (like Foundry) that the developers have made a default set-up on.
Don't get your hopes up yet... I'd like to hear this from a couple other official sources before I get hyped up.
I am so excited to see how they improved Forge and I think they'll give us a full level editor with the complexity known from editors like Far Cry. Usually I don't get hyped by anything, I bought Halo 3 2 weeks after it was released because I was to lazy to drive 5 minutes to the next store, but this time I preordered Reach at a little store where you sometimes can get games 2 days before they are released, just to start messing with forge for 1 month straight. This is the first time I put my faith into Bungie since Halo CE
Hasn't been confirmed. It could easily be exactly the same, however unlikely (because Bungie listens). Speculation is pointless.
Sounds like bullshit if you ask me. No game developers worth their salt ever made their MP maps with the map editor that they attatched, even with tools that allowed them too. When they model the games they use a whole load of software together. Oblivion and Fallout weren't made with their respective construction sets, even though you can edit every single aspect within the game. Same with Far Cry 2 in terms of multiplayer.
Forge has been confirmed, numerous times. Bungie also confirmed some improvements, what kind however is still unknown.
Regardless, Bungie wouldn't roll out the same exact Forge features that were in Halo 3 without people throwing their arms up and complaining. Its going to be interesting to see the amount of stuff leaked and confirmed within the next few month.
You did not understand. Changes to Forge: that's obvious. Significant changes however haven't been confirmed. As far as *improvements* go, that is a subjective, qualitative measurement.
The writer is probably just talking about the moveable objects Bungie has placed, not the actuall map geometry
They realize that in order to have years of longevity in Reach, the better a map editor they could give us, the longer we'll be making maps for it.
NO! MickRaider! Jump back away from that conclusion. It's wet with a fresh coat of outrageous expectations.
Well, let's step back a moment and ponder some things... The journalist states how bungie used their new map editor to create several of their new maps. So, for the sake of discussion, say they used their new tool to create Powerhouse. Remember the basics however. Powerhouse is most likely one of the maps both in campaign and multiplayer. On to the rational speculation. I think that it is safe to imagine a basic terrain editor could have been used to specify elevation and boundaries. Perhaps a way to automatically texture the terrain was included. I'd think that there would be preset models for rocks and trees that could be scaled and rotated, not unlike immobile objects in H3's DLC maps. Interiors seem to amp up the complexity, the shower room and the toilets are a great example of a truly unique location. If there's a way to create the specifics from scratch, it would be just as if not much more complex than a list containing every object in the game (a list that contains objects such as shower heads and knobs, bolts and pebbles). Transitions between interiors and map terrain would vary between the simple dirt on the floor of the shower room, to the bridge leading into the powerhouse (callout). Wall and ceiling types would be extreme as well. A room's lighting could be as difinitive as what color it turns the X colored wall. and what about the barriers on the cliff face that are only seen by the unfortunate or the suicidal? Are those an interior wall type, or a preset cliff face type? Naturally flowing water? can people be trusted with this as well? The River outside the boundary actually has a very nice animation and relevant place in it's surroundings. which raises another question, The outside aesthetics. Was the giant cliff looming over the map a basic boulder object multiplied to 1000% it's size? All of these variables and more are part of the same tool that made the clean complexity that is Sword Base, the massive invasion map shining with character that is Boneyard, and the long water strewn map known as Overlook. My point is that i wouldn't hope for something impossible, but at the same time I can't wait to look back onto this post and see where I was Right and Wrong, if at all.