I am in the process of building a zombie survival map and do not yet know what settings things should be on. I dont want to disclose any information now as a large part of the map is actually Nox Ripshaw's and i know he is making a competitive map with the same piece. What i want to know is if it is better to create spawn points in little bunkers for the zombies to respawn at, or do i make a teleporter room which leads the zombie to multiple receiver nodes on the map. I can say that there is a large hill in the middle so hope that helps
Umm, im not very good with infection stuff but it really depends on the map, and what the maker of the map wants. I wish i could help more but its sorta your call. Whatever uses the least objects, so that you can build a ton more scenery throughout the rest of the game.
ill take help i dont really care, but at the moment i am at the object limit, i may have 1 object to spare. But i have the spawns set up , not the teleporters.