Sandbox Hexahedron

Discussion in 'Halo 3 Competitive Maps' started by Marcass2021, Jun 14, 2010.

  1. Marcass2021

    Marcass2021 Forerunner
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    VERSION 1.1 of this map is now up, plese follow this link!!!! http://www.forgehub.com/forum/competitive-maps/99973-hexahedron-v1-1-a.html#post1195475 ( i hope its not agaisnt the rules to link the new version of the map in the old post)

    Bungie.net : Halo 3 File Details

    This Map is named after the Cube I have as a center piece. The walls are raised enough so you cant jump out. I have a lot more ideas for this map, but the limit on how many items i can use got in the way.

    Weapons
    Battle Rifle x6
    Shotgun x1
    Sniper Rifle x1
    SMG x4
    Spiker x4
    Needler x1
    Brute Shot x1
    Rocket Launcher x1
    Mauler x2

    Equipment
    Spike Grenade x10
    Firebomb Grenade x1
    Bubble Shield x1
    Power Drain x1
    Trip Mine x1
    Regenerator x1
    Radar Jammer x1
    Falre x1
    Deployable Cover x1
    Active Camo x1

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    View of the entire map.

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    The Center piece. Camo spawns in the center of the cube every 90 seconds. (It is possible to get ontop of the cube, by jumping from the South Deck.)

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    This is the area behind the cube, up the ramps is where the Rockets spawn, (every 2 minutes)

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    South Deck, The Sniper spawns on top of this and wraps around into 2 different leveled rooms.

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    This is the Spiker Room, The south deck leads into this area and the gravlift room is right below it.

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    This is the Gravlift Room, where the blue corpse's head is, is where the gravlift that takes you to the Spiker room is located. This room also connects to the spiral ramp room.

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    View from under the spiral ramp, (where the teleporter is located) you can see the Gravlift Room on the left, and the dorrway to the Green Room on the right.

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    This is the 3rd level, it is what the spiral ramp leads to, and where the other side of the south deck leads to.

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    This is the Green Room. Dual SMGs spawn in here. To the left after entering leads you to the shotgun room. Where the Brown guy is on the top right is a balcony on the 3rd level.

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    This is the Shotgun room. picture view is from the green room. this leads into the another 2 level building that i simply call "The Second building".

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    Top level of the second building. Door on the left leads to the North deck and the teleporter in the back takes you under the spiral ramp.

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    bottom level of the second building. This is where the brute shot spawns. The red ramp in the middle leads to the shotgun room. Emediatly to the left is a small back alley that leads to the 1st building.

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    This is the 1st building. this room opens into the open area where the cube is and also has a ramp leading to the North deck. (camera is viewing this room from the entrance to the back alley)

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    This is the North deck, an SMG spawns in the corner. the doorway on the left leads to the 1st building and the doorway on the left leads to the 2nd building. Under the deck there is an opening to the back alley.

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    This is the back alley where the Mauler spawns. There are 3 entrances to this, the lower level of the 2nd building and the left ramp in the 1st building, and an opening under the north deck.

    This map took a couple days to make, i enjoyed making it and wish i could do more with it. please tell me what you think of it. (Smiley face)
     
    #1 Marcass2021, Jun 14, 2010
    Last edited: Jun 15, 2010
  2. AARC Forgers

    AARC Forgers Forerunner

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    map design is great. but the delivery was a little sloppy. the areas in pictures 3 5 11 and the last one look like they need alittle work. if you make it neater the map will be ten times better
     
  3. forgenarb

    forgenarb Ancient

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    i really like the layout of the map, but some bits are sloppy and could be cleaned up a bit, but my real problem is the amount of equipment and weapons you have on a map of this size. Death yoyo made an amazing guide on how to make good weapon placements, and i would link it for you if i could only find it...
     
  4. Marcass2021

    Marcass2021 Forerunner
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    i would make it look so much better if i could.. =( im just maxed out on items
     
  5. cluckinho

    cluckinho Well Known
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    This looks ok. You really, really need to make a better looking center piece. What I'm also wondering is why did you added so much equipment? Get rid of that flare and radar jammer and this map will be a tad better
     
  6. Marcass2021

    Marcass2021 Forerunner
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    im working on redoing the weapons and i got rid of the flare, radar jammer and power drain. and a few spike grenades
     
  7. Moxus

    Moxus Ancient
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    Erm, not to get too nitty-gritty, but the name doesn't really fit the map; normally, map names are meant to reflect an aspect, defining feature, or characteristic of the map it entitles. That in mind, a hexahedron is "a solid figure with six plane faces." I dunno about anyone else, but this map here doesn't bear much resemblance to a Hexahedron. Because the map is far from that definition, the title is misleading, to the point where people (like me) go into this thinking of maps like Helix, and come out a wee bit confused.

    In short: a new name which more closely resembles the map might be of help.

    -=Moxus=-
     
    #7 Moxus, Jun 15, 2010
    Last edited: Jun 15, 2010
  8. goop

    goop Ancient
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    The map design is great, however the scenery could use some work. However, keep it up and you may be an accomplished competitive map maker some day.
     
  9. Marcass2021

    Marcass2021 Forerunner
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    Hexahedron. aka a cube. aka the f-in centerpiece in my map.. i could change it back to the original name "Waffles" if you want? ya it has nothing to do with the map, but that shouldnt matter its still really fun to play on
     
    #9 Marcass2021, Jun 15, 2010
    Last edited: Jun 15, 2010
  10. itz United at War

    itz United at War Forerunner

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    the map is okay, its not the best i've seen on forgehub but its okay i can't really come to see another way to put it. the map layout is good but some things look like they could use fusing just to touch it up a bit.
    for example look at the wooden corner, try to add more so its even ok.

    i'll give this map a 3/5 because its not bad nor awesome its in the middle.

    [My Maps]

    The Mining Facility- http://www.forgehub.com/forum/aesthetic-maps/99856-mining-facility.html

    USMC Outpost 12- idea mode

    Civilization 2- tuning up, ready to post by tonight (maybe)
     

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