Slat Deficiency Description: This is an asymmetrical map set in an old abandon slat mine. The bases are built into the "rock face" or wall. I tried to make it as large as possible and still have the bases like they are now. It came out medium sized, the larger defenders base for asymmetric gametypes has a 2nd floor with 2 open windows and a sniper rifle. For symmetric gametypes the second floor is block off by a door making the bases equal size. It plays better asymmetric but can work for anything, in side each base is a tunnel that leads to a teleporter. They both will teleport you to the middle area, this means defending the base is more important then catching a run a away flag. The red base is meant to represent the work house or the area where the workers stayed during break and such. The blue base represents the entrance to the tunnel and it smaller, also blue has no 2nd floor. I really cracked my budget on this one and had $1 left when I was finished. I would strongly not recommend infection on this map as it gets really one sided for the zombies. Anything else works rather well but 1 sided CTF is the best. Also it is an old abandoned mine so I made the bases a little disheveled but only for visual purpose, doesn't effect gameplay. Weapons: Rocket Launcher 60 sec respawn, not placed at start and 0 extra clip Sniper rifle: asymmetric only 45 sec respawn, 2x smg 1x plasma rifle 1x carbine. 4x plasma grenades 30 sec respawn, 4x frag grenade 30 sec respawn. Pictures: Red Base Blue Base Red Base Overview Gif(2nd floor only)1st floor like blue but a staircase Blue base Overview Gif Cool Picture I made on the map As a side note I fixed the door in red, it was messed up ops. The door in red is there only for symmetrical games. Link: Map: Map
could of used some more interlocking for the sides and in the middle i see a teleporter, kinda looks random, maybe you could put it hidden or somewhere else
interlock!!! c'mon man, u really need to interlock more than you did. if u need help u can add me, but that is a thing that u shuld really work on.
From the pics this map looks like it has nothing special or original going for it. I dont really like, thats not to say it bad. It looks alright but very sloppy. You really need to interlock.
It looks a little sloppy at some parts, but it seems like it would be good for any FFA style game. For your description, could you paragraph format it? It hurt my eyes trying to read that wall of text.