Hammer of Dawn Map_Download Dear Reader, You are about to witness a map worthy of Sandbox's size, budget, and landscape. Please enjoy this brand new map. Inspired by the map UNSC_Apocalypso. This map is sure to be enjoyed. This map is a map that anyone can love. I have not heard one complaint about this epic map. Without further adoo I present to you, the Hammer of Dawn TADA!!! You were probably caught off-guard by the giant tower in the middle of the map. That my friends is suppose to be the missing piece of the Guardian grid of sandbox. According to the Covenant, if they bring the grid online, the center will act as a focal point and channel the energy into a beam of Halo energy, capable of destroying an Entire planet. Covenant architecture has been kept in mind. Quite literally the very foundation of this map were layed down on the map UNSC Apocalypso. A new experimental grav lift I have created will launch you up the Ascension chamber! That my friend is the Ascension Chamber. This map also contains state of the art Drop pods. Eight of them to be precise. Shown Below. This map also contains an innovative new hanger design. Observe. They say a picture is worth a thousand words, so bring on the pics! This will give you a sense of how big the map truly is. That is not even half the height of the map!!! Can you see the Spartan? Please comment and rate this map. I take your comments vary seriously so I would appreciate if you were to comment on my map. I have spent almost 2 months on the construction on this map, I hope it was worth it. The map is designed for every game mode however one-sided ASSAULT and CTF are the most popular. To make it clear most people enjoyed a team game of one flag or one bomb. Enjoy the Map! Sincerely, Skylion007
You succeeded in making the map really tall and aesthetically pretty, but you left the rest of the map empty. If you want to make the map somewhat competitive, you need to give the player some places to take cover or go to. Otherwise, the combat or the entire game should be sealed inside that one shiplike structure or players will just venture far out into nothingness.
sounds as if you getting cocky with everyone saying this map is the best thing theyve had ever seen, well welcome to forgehub the forge version of movie critics, anyways, this is a pretty good map, I dont quite understand the gametype of it much and spawning seems a bit wierd, maybe a few more pictures on how this map works and if its a team on team kinda game, then you have to put more cover on, and a word of advice, take it slow and easy not just a all out kinda thing where you work on it for a few minutes and post a new thread tommorow
yeah, you need to add a bit more cover. and why are the warthogs in the sky? just wondering. I don't know about anyone else, but the whole "forged drop pods" thing is really getting old. its just a pain in the ass at the beginning of every round, and half the time they don't work. But seriously, you need more cover
Hey Goop... I love it aesthetically, However I'd advise (not cover) an attacker base, perhaps a UNSC type building as the tower is covenant(?). Also, have the hogs on the ground or spawn there after some time (to avoid damage ect..). Does this work with the ODST gametype by rifle: Asset? Looks like that could be interesting (if you set up a spawn system for covies - grunts brutes ect...)
The spawning is based off a rank, yes, less spawn points near the good weapons. I keep hearing people complain about cover. However, cover is not an issue, believe it or not. I have tested it out and if you say near the core you will be safe. The banshee is the only anti-hornet vehicle one needs. I have attempted to put cover in a variety of places. Although a large portion of the map appears to be open, the main floor is located in a depression, meaning that if one is getting pinned down by hornet all one must do is hug the sides of the map. The only exception to this is the fact that when one wishes to reach the top level they must expose themselves for approximately 10 seconds. In addition, the gravity lift is strong enough to boost a person to the top of the map in one swoop. The only issue is one has to aim themselves into the hole which runs through the top of the map. I have worked hard and made many minor tweaks to give people more cover, but I have had victory from both sides. Please account that there are plasma pistols on this map and the tower is so high in fact that hornets usually have to fight at eye level. As for the hogs, they are simply driven down. Surprisingly the warthog Gauss does not over power the map. I am sorry if I am sounding cocky but I have worked over 50 hours on the map so I feel pretty confident. Since you guys think so though I will add more cover to my next map. I was a little ashamed at the lack of complexity outside the tower I must admit. Sorry for the long post, I worked hard to level out game play. If there are any comments or concerns let me know, and if there are enough I will make a V2 of this map. As for asset, I never took a look at VIP, but it might work. Try it, and see how it works out.. I would recommend my map UNSC Apocalypso for asset though for that also has a Covenant rank spawn system and the way points for that map is setup. If you want I am planing to release an updated version with the planned map pack. Until then Asset will not work, however, with some minor modifications, one could turn it into EVAC Asset. This would be the same except with no way points and the team would have to hold out at the top of the tower. I will attempt this and see if it is feasible. If you would like to try it out be my guest. Thanks for all the comments though. Edit: There is more cover on the map then you think, all fighting is concentrated on the central tower, there are two secret passages in the ventilation shafts. Since so much fighting is concentrated in the tower itself, not much cover is required outside. In fact, I think a warthog and hornet provides a great deal of cover as well as transport.
This map is good, but there are some problems I have with it :/ #1 The big grav lift doesn't work well for me. You go up, but have to take multiple jumps before you can land. I found this annoying. The Tower is also quite hard to navigate. It took me a while to figure out how to get the banshee, and while doing this I also fell down once. #2 The drop pods are very iffy. My head got crushed by them once, another time one spun wildly and threw me far away, sapping my shields completely. #3 I would also say move the warthogs. The gauss is blocked by the frontal warthog. Oh, and when you jump you also flip in the air which can be annoying #4 The two bases are imbalanced :/ only one banshee, versus a full armoury including two warthogs and two hornets?
Wait, so a Halo ring can destroy a galaxy. But when you channel its energy, it only destroys one planet? Anyways, I honestly don't see the map playing any competitive gametypes very well. However, I could see a mini-game, like humans ODSTs against the Flood would be cool.
It works well for that. I need to get a Game type designer on that though. It is not ment for competitive CTF, or Assault. It is ment for fun. Someone else recommended the game type assets. Secondly it is not a Halo array segment. It is ment to be a prototype for the Halo device. Remember the Halo rings were the last resort. As said in Halo Legends, this is one the thousands of plans that were tried but failed. Also one Halo rings destroys everything in a couple astronomical units (as seen in Halo 3.) When they are fired simultaneously then they destroy the galaxy. Now to address Rantics problems 1. The big grav lift does work. You have to WALK into it. 2. I agree that some of the drop-pods can be iffy, I plan to plant an updated version as I have finally isolated the problem. However, the drop pods do work properly most of the time. I have come up with a solution for the iffy drop pods, punch them on the back or top of the pod and it should push them out of the "locked" position. I am truly sorry I did not catch it, but most of drop pods do work properly. The final version that will be released with map pack will have this problem fixed it. Until then just punch the pod away from the ship and it should drop. I am sorry for this and will not use this "locking" system again. I will note however only 2 of the eight drop pods are significantly affected by this and even then a good punching will fix them. As for the killing drop pods that is the problem with drop pods that do break apart when they hit the ground. I have included over shields in the pods to counteract this. I will not explain why this occurs but if you think about it, it is quite obvious why. 3. I understand your pain with the flipping but I need to make some deterrent from using the hogs as they are a clink in the cycle as they can also beat infantry if they land properly and drive around the edges. However, spartan lasers, fuel rods, and plasma pistols can destroy the hog. Also it is very hard to get a good a firing angle. The vehicles are suppose to deter the enemy from guarding the base of the tower which can be very annoying. 4. Here is the cycle, Hornet<Banshee<Warthog<Infantry<Hornet. Besides, Also note that the hornets are Hornet-transports. They do not have missiles making them quite balanced.