VERSION 2 IS OUT PLEASE FOLLOW LINK! http://www.forgehub.com/forum/competitive-maps/101234-galvins-house-v2.html#post1210362 This is my cave map, (we make fun of my friend Galvin because he looks like a caveman.. so i named it after his house) Bungie.net : Halo 3 File Details Weapons! BR x2 SMG x2 Spiker x2 Shoutgun x1 Rocket Launcher x1 (3 minute spawn) Sword x1 (3 minute spawn) Mauler x2 Bruteshot x1 Magnum x2 Equipment Spike Grenades x8 Fire Grenade x1 Deployable Cover x1 Regen x1 Mine x1 Flare x1 Bubble Shield x1 Powerdrain x1 Radar Jam x1 Uploaded with ImageShack.us Main open area. this is where almost all of the cave connects together. its also the tallest part of the map. Uploaded with ImageShack.us View of jumping towards the Sword Room. big drop off leading to the lower tunnels, fire bomb is located at the bottom of the drop off. (drop off is right behind the upper area where the brute shot spawns. Uploaded with ImageShack.us This is the Sword Room. It is not Easy to get into this room. you have to aim your jump just right, or you will fall all the way down the drop off.. (Hint easier way to get in, kreep over ledge and fall onto small bump sticking out. then jump into room) Uploaded with ImageShack.us Lower tunnel after falling down the drop off. leads towards the "Blue Room" where the shotgun spawns. Uploaded with ImageShack.us "Blue Room" where the shotgun spawns. nice little camping corner, (Bring your tent!) Uploaded with ImageShack.us This is right outside of the "Blue Room". the tunnel splits into two paths. (there is a hiding spot on the ceiling of the left path) Uploaded with ImageShack.us This is the view from the BR Room. looking down the tunnel that leads to the "Blue Room" also can go left into the Main area or right (a longer [by like 4 seconds] route to the main area) Uploaded with ImageShack.us This is the BR Room. previous picture shows what that room looks at and where it is located Uploaded with ImageShack.us This is the tunnel that leads out into the Main area. (Brown player [Marcass2021] running out of the rocket hole. Purple corps in background would be visible from the BR Room. Uploaded with ImageShack.us Looking up into where the Bruteshot spawns. looking directly out from the Rocket Hole. (Two ramps on the left and the right lead up to the Bruteshot spawn) Uploaded with ImageShack.us This the part you see after coming up the gravlifts. (this opens up into the main area) Uploaded with ImageShack.us View of the map without the Ceiling. Looking at the gravlifts and the gravlift hallway. top left corner you can see part of the BR Room and in the middle you can see the tunnel that leads down to "Blue Room". Uploaded with ImageShack.us The rest of the map without the Ceiling. Bottom right (darker blocks) is BR Room. Where the Red columns are visible on the left is where the Sword room is at. Uploaded with ImageShack.us This is a side view of the lower tunnels blue columns are where the "Blue Room" is. to the right on the picture is towards where the drop off lands. To the left leads to the tunnel up to the rest of the map. DL Link for Galvin's House Bungie.net : Halo 3 File Details I have yet to meet someone that didnt like playing on this map. It is meant for 1v1 ,"three for all", FFA 4 people, or 2v2. Post your comments on it please. i would love some feedback on this map.
Here is a tip; When making cave maps, it is much better to know what you are doing than randomly place objects. I feel that this map, ironically, has too many bumps that interfere with gameplay, and it is horrible with grenades. Please, next time plan it out a bit better, because contrary to popular beleif these are very hard to make. However, the *flow of this is rather good for the most part, so i cant complain too much. Edit: No advertising, it is against the ForgeHub Code of Conduct. Please remove the mention and link to your map.
It is bumpy.. it was the 1st map i ever made with ghost merging. (everysingle item was ghost merged) there are only a few bumps that are a inconvenient that i have found.
Yes, i just quoted myself. This is the important part of what i said, because i beleive you have an hour to rectify this before the thread gets locked, and you get an infraction. Which is really bad, and i dont want to see that happening to a new member.