Balance

Discussion in 'Halo and Forge Discussion' started by Plasma Blades, Jun 3, 2010.

  1. Plasma Blades

    Plasma Blades Ancient
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    Alright so I'm making a map right now that takes up the entire main level of sandbox. It's designed to be covenant vs. spartans, but I don't want to say too much because I don't want to give anything away. Anyway, my problem is, the original plan was for the spartans to have poor camo, that way it would be hard to spot them in the guardian zone, but that doesn't really work out because poor camo really doesn't do much. That wouldn't be too bad, but I'm putting a banshee in the map and it can spot any spartan and kill them in about 10 seconds if need be. If the banshee gets taken down then a sniper, wraith, ghost, or chopper can do the job just as easily. I don't want to give the spartans full camo either because the covenant have no motion trackers. Basically the main point was for the covenant to have a complete upper hand since they have all the weapons and vehicles, but for the spartans to use stealth to win. Any ideas about how I can make the spartans slightly harder to find?
     
  2. MetaWaddleDee

    MetaWaddleDee Ancient
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    More cover?

    Using the entire sandbox level is usually a bad idea because you stretch your objects so thin.

    But seeing that people don't like to thinking in custom games, I suggest more health.
     
  3. Bubba Doongai

    Bubba Doongai Ancient
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    If you want people to use stealth in a game then I think you need to provide multiple routes with quite a lot of cover, if you can try and make those routes as low traffic as possible then the spartans can use them effectively to flank and gain the upper hand on the covenant. I'd warn against overpowering the covenant though, it's fine to allow them superior weaponry but make sure that it's not too superior otherwise you'll have an unbalanced game. Good luck, hope it goes well.
     
  4. xWooden leafx

    xWooden leafx Ancient
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    make them faster so they can go in and out of cover quickly
     
  5. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Yeah make them a bit faster, and able to jump higher. I think the best thing you could do is force their color to be black and then add the gloomy filter, so that it will be darker and so will they automatically adding some natural color into the gameplay. If the Covies are flying and far awa then it will be harder to see the spartans at a distance, and the spartans wont have too many difficulties with sight because up close and personal, as i assume they are going to be, the darkness wont have much of an effect at all.
     
  6. MousseMooseROCKS

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    Another idea is to let the Spartans know where the Elites are, but let the Elites have no idea where the Spartans are. The Spartans can then sneak around them stealthily. For example you could give only the Spartans radars or you could put markers above all of the Elites.
     
  7. Plasma Blades

    Plasma Blades Ancient
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    The problem with the gloomy filter is that it makes everything pitch black in the guardian zone. And I was thinking of doing something along those lines. All of the covenant were going to have overshields except for the invisibility class so that they could be seen easier, and in addition the spartans would also have a 25m radar (possibly enhanced).
     
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Yeah it looks like you've got this all figured out, and I'm having trouble seeing the problem. Honestly, this is also a pretty good teaser cus now I want to know just WHAT you are doing...

    Anyway, I'd go with the filter then have everybody who complains just run up the screen brightness ;)
     
  9. Plasma Blades

    Plasma Blades Ancient
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    Once I get more work done I'll release a preview/teaser. The only filter that might work is colorblind, but it doesn't really make much of a difference. I might just give some poor camo and their other fireteam member full invisibility.
     
  10. caniblcake

    caniblcake Ancient

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    Taking up the entire bottom floor isn't a good idea, since you won't be able to spread objects very well, you'll end up with some cluttered places and some barren places, or what appears to be random objects strewn about. I suggest have the entire ground floor available, but have only a few places actually necessary or important to gameplay, so no 'bases' miles to the side.
     
  11. Plasma Blades

    Plasma Blades Ancient
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    Well much of my gametype revolves around the idea of having bases, so I did go with random cover spread out evenly. I put weapons that combat vehicles near a lot of the cover since vehicles are the biggest threat to the spartans. The spartans are going to have poor camo but I put active camo near some of their spawns. Hopefully this should balance out nicely.
    Hopefully this isn't a "wrong" thing to do but I don't think that starting a new post is entirely necessary, plus this question is about the same map. Is there a way that you can have the defensive team spawn in a territory until the offensive team captures it, and from then on the offensive team will spawn there? I'm pretty sure it happens in matchmaking, but I'm not sure how to go about doing that.
     
  12. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    It isnt wrong at all. And i beleive that what you are looking for is Respawn Areas, they help a lot. Having a territory in a respawn area basically means that only the team that controls the territory can spawn inside the territory, or anywhere in the respawn area. Lol youre welcome for my useless knowledge of random forge facts ;)
     
  13. Plasma Blades

    Plasma Blades Ancient
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    Alright, that makes sense, but what should the respawn points be set to? Neutral? Or should there be both attacker and defender respawn points? And should the respawn area be the same size as the territory or can it be larger?
     
    #13 Plasma Blades, Jun 6, 2010
    Last edited: Jun 6, 2010
  14. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Spawn points should be neutral, otherwise the respawn area wont matter. The respawn area can have any size or location, and as long as part of the territory is in it you should be fine.
     
  15. cookies4you

    cookies4you Halo 3 Era
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    for stealth, provide plenty of cover and match the player's colors to their surroundings. for example, a brownish color for the crypt.
     
  16. Plasma Blades

    Plasma Blades Ancient
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    Alright so say the territory is partially in the respawn area and there are neutral spawn points in this overlapping area and neutral points in in the non-overlapping areas of both the territory and the respawn area. If the defenders hold that territory, where of those three places (overlapping area, territory only, and respawn area only) will they exclusively spawn - where the attackers will not spawn?
    Sorry about all of the questions, just trying to make this map as nice as possible before the release. That way, if people like it, then a V2 won't need to have too many changes.

    And I made sure to add semi-random cover. It looks like its just randomly distributed across the guardian zone, but there actually is a method to the madness, which will probably be explained in the map preview or map post (which I hope to post soon). I tried giving them poor camo and making them brown since that's the best color for the guardian zone (in my opinion). However, the lights on the armor pretty much give them away from across the map.
    Thanks for all the input everyone, it's really helping!
     

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