Sandbox Yublariun Plaza

Discussion in 'Halo 3 Competitive Maps' started by KdiscKforge, Jun 2, 2010.

  1. KdiscKforge

    KdiscKforge Ancient
    Senior Member

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    [​IMG]

    this map is a small assymetrical map that is multi leveled. This would have worked in the skybubble but it just morphed into this floating thing, at least the basement uses the original ground. Ghostmerging method was used on 99% of the project, just the top pointy things are sitting there and they never come into game play. So far nobody has escaped but once the grav hammer knocked a mongoose with with driver alive over the wall, even if you could get out it offers no advantage. This took about 8 weeks forging, sometimes a few hours a day or just 10 minutes a day. This my first post of a map, but not my first map. Thankyou for any comments good or bad. Best played with 2-6 Players, Spawns are setup for bigger teams if desired, but never was tested with more than 3 vs 3.

    Thanks for help from Motto for the spawn placements
    Thanks to all who help test. jimmy537, terminator917, thejerkcrew, boostedfreak, usmarinesbd, splatmonkey, froobatronics

    1v1 & 2v2 works best

    It supports slayer and oddball, KOTH

    1 signature Mongoose

    Weapons/Equipment
    lots of them.

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    Bungie.net : Halo 3 File Details
     
  2. Jrcane4455

    Jrcane4455 Ancient

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    Two words: Shotgun Camping. That wouldn't be a bad spot if there wasn't the shield door there. Quite simply the map is great but replace the shotgun with another low ammo power weapon and remove all the shield doors (generally speaking I haven't seen any good maps with shield doors other than conquest maps, but even then they don't factor into the gameplay).
     
  3. Fatgezzer724

    Fatgezzer724 Ancient
    Senior Member

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    Merging looks very clean and I like the design of the map. But as Jrcane said, Shotgun camping and from what i can see sword camping would take effect in this map, maybe remove the shield doors, but I'm still not fond on the idea of the shotgun and the sword spawning close to each other. On the whole well designed with a few flaws. 8/10
     
  4. KdiscKforge

    KdiscKforge Ancient
    Senior Member

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    Thank you for the constructive comments, I will fix when I get a chance
     
  5. Kill 4 Silence

    Kill 4 Silence Forerunner

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    seriously does anybody take the time to actually play on the map before posting a comment up about it? how do you just by looking it? and then you go ahead and rate it based off of the 3 or 4 pictures in the thread? wtf, dude. SPAM!!!!

    my opinion...after PLAYING it, I found it to be very fun. The weapons, contrary to popular belief, are actually very well balanced. the shotgun is actually nice for camping cuz when someone has the sword u can take care of them quickly instead of rushing them with a br and failing.

    the aesthetics...blew me away. there's not too much i haven't seen done in other maps, but the arrangement of the structures creates a "facility" type of environment. I love to be transported to a new place when playing on a sandbox variant map, and I was able to with this one.

    all in all, id say this is a very good map. i think you should make more, but get a little bit more creative. u cud try creating a mult-leveled, symmetrical map that's enclosed.

    so anyway 10/10 for gameplay
    7/10 for creativity
    8/10 for aesthetics

    and to the people who comment without taking the time to play on it, don't comment!
     
  6. PatchworkZombie

    PatchworkZombie Ancient

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    I disagree with the shield door. You didn't really go to much trouble to make it look good and it just seems like a pointless feature. Aside from that I'd say the aesthetics of the map are good and interesting, but you probably should have made a roof, that would have looked much better.
     

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