Foundry High Factory

Discussion in 'Halo 3 Competitive Maps' started by Blackaux, May 27, 2010.

  1. Blackaux

    Blackaux Forerunner

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    ////Map Details

    [Link] http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=112019729&fset=136110

    Description:

    “Before the orbital elevator fell, workers argued about not having any workspace. So often they had to be creative. 4-8 players”

    [​IMG]
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    Items on Map:

    (Both Sides)

    [1] Machine Gun (Defenders)
    [1] Flamethrower (Attackers)
    [2] Assault Rifle
    [4] Battle Rifle
    [4] Magnum
    [2] Spiker
    [2] Plasma Pistol
    [2] SMG
    [2] Mauler
    <2> Regenerator
    <6> Frag Grenade
    <4> Spike Grenade

    (Neutral)

    [1] Sword
    [1] Brute Shot
    [1] Spartan Laser
    [2] Needler
    <1> Over Shield
    <1> Grav Lift
    <1> Power Drainer
    <1> Spike Grenade

    ////Author Notes

    “This map here is one of my old designs from back in the day, I took the time to finally finish it and make it even better. (I’ve uploaded this once on my old account when it used to be called Forklift) It might remind you of arena Hang’Em High or Tombstone which that was actually what I was going for in its earliest forms. I know what you’re thinking “There’s no object morphing or money glitch! Add more objects!” but I actually wanted it to appear like something Bungie would make or approve…Plus I’m all out of budget! Trust me the maps I’ll make in the future are bound to use some of these dirty forge tricks along with the Sandbox level. Anyways I’ve found this map to be fun for 1v1 or 2v2 slayer and 4v4 objectives.”

    Map should work with all game types! If you want to really help me out send videos of this map being played to me. You might just get a cookie…or credited in the final version of High Factory.

    -Created by Gun Conductor (Chip Chat)


    Updates:

    (5/27/2010)

    +Fixed non spawning box (Yea…I feel stupid about that.)
    +Fixed faulty spawn areas with objective games
    +Added more and better pictures on forms…wOOt!
    +Edited the map description

    (5/28/2010)

    +This will probably be the last update for some time…so try to enjoy this version the best you can, not to say I’m done here. As of right now I’m working on other maps and cooking up the last form of High Factory.

    Special Thanks:

    +Blade Conductor
    +Comments under this!
     
    #1 Blackaux, May 27, 2010
    Last edited: Jun 3, 2010
  2. Flameblad3

    Flameblad3 Ancient
    Senior Member

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    There are no 'dirty forge tricks'. Only glitches in the game that have been used in a positive way to provide us with better maps. Oh, and Bungie loves interlocked maps.

    The map is quite impressive, but I'm worried about camping on the top level, unless there are spawns there. If there are, they would be very open spawns which could lead to spawn killing. The bottom floor has a lot of open space, which will lead to people on the top floor having a huge advantage.

    Then again, I could be talking crap. I'll play a 1v1 and a 2v2 to test out the map.
     
  3. Blackaux

    Blackaux Forerunner

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    I dint mean to offend anybody, I was just being sarcastic.

    Very good advice! Thanks!
     
    #3 Blackaux, May 27, 2010
    Last edited: May 27, 2010
  4. XeNon

    XeNon Forerunner

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    Haha Blackaux, I guess some people get mad when you call stuff "dirty." haha. Anyways, I actually like this map. This would be the kind of map I would like to see in team slayer. I like the Hang'em high feel and this is one of the only maps I have seen with no merging that I like! I think you could do a little more with it like deleting little stuff like cones and maybe add some guard-rails(I love 'em). One last thing, DELETE...THE...LASER. It does not work on foundry maps IMO. Overall, 7.5/10.
     
  5. ThunderSpartan9

    ThunderSpartan9 Ancient
    Senior Member

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    its very clean in all....but sum geomerging wud b niice....but overall cleaness is good...jus i dont know bout gameplay...good work anyway
     
  6. Mister man 1217

    Mister man 1217 Ancient
    Senior Member

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    The main thing I notice is that there is no merging. Merging makes a map look so much more cleaner and appealing to people.
     
  7. Blackaux

    Blackaux Forerunner

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    I don’t really disagree with you there. Allot of cool maps are formed out of merging, although I guess that I was just trying to make this look somewhat realistic. Thanks everybody for the responses so far!!!
     

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