Art vandelay

Discussion in 'Halo 3 Competitive Maps' started by IPokeNinjas, Apr 27, 2008.

  1. IPokeNinjas

    IPokeNinjas Ancient
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    Name: Art Vandelay

    Description: After the economy fell ,
    Foundry ration plans were soon
    abandoned and shantytowns were
    built inside to supply low-cost housing.

    Hello , everyone! Im About 6 Bushmen and my friend II J4CK II have made what we think to be a good assymetrical slayer map and we decided to post it on bungie.net and now Forgehub. I decided to make a proper competive map for once instead of countless , horrible infection maps with armories and instant kill zombies etc and this is what me and J4CK came up with.

    Art Vandelay is a Medium-sized , One sided objective map which works well with Team Slayer , Objective and FFA gametypes. The reason why i decided to name it Art Vandelay was because it was Foundry's Project Name before it was originally released , when it actually was released it gave me the impression that it was actually was too open and something felt missing from the map so after 8-10 hours of forging + FFA playtesting this is what i came up with. this map fills that open space while providing a great game experience and is definitely worth Dl-ing.

    Naturally the best tactic to play this map on Slayer/Team Slayer Gametypes is to use the rules of high ground as they apply to this , there are deployable grav lifts placed in strategic places to allow players stuck the bottom level to get to higher ground/over large obstacles etc which provide for more fair gameplay and add an extra bit of fun to those using them =D.

    you can judge these maps by the Gameplay or Aesthetics but me , II J4CK and other plays think theyre great so look at these pictures or DL and tell me what you think.

    Gametypes: All except Infection

    Pictures:

    Top Of Lift
    [​IMG]

    Central Tower
    [​IMG]

    BackAlleys Of Central Tower
    [​IMG]

    Active Camo
    [​IMG]

    Rocket/Grav Hammer Spawn
    [​IMG]

    Turret Bridge
    [​IMG]

    Rockets to Turret Bridge
    [​IMG]

    Fast Lift behind By Central Turret
    [​IMG]

    Sword/Incendiary Spawn
    [​IMG]


    Weapon Info/Locations
    Quantity / Clips / Spawn
    Battle Rifle x4 / 2 / 60
    Energy Sword x1 / N/A / 90
    SMG x2 / 1 / 60
    Carbine x2 / 2 / 60
    Mauler x2 / 0 / 60
    Shotgun x1 / 0 / 60
    Sniper Rifle x2 / 1 / 90
    Gravity Hammer x1 / N/A / 120
    Overshield x1 / N/A / 90
    Active Camo x1 / N/A / 90
    Plasma Rifle x2 / N/A / 60
    Needler x1 / 2 / 60
    Plasma Grenades x2 / N/A / 30
    Incendiary Grenades x2 / N/A / 60
    Frag Grenades x2 / N/A / 30
    Human Turret x2 / 1 / 120
    Brute Shot x2 / 1 / 45
    Grav lift x4 / N/A / 60
    Spiker x2 / 1 / 45

    Weapon layout
    The brighter the color the lower the level , just explaining how this works for people who might not understand :)

    [​IMG]

    please download this , play it and tell us what you think and then maybe we can work the feedback into our maps next time. We hope you enjoy this map and have a great time on it :)

    Your Dearest Forgers,
    About 6 Bushmen and II J4CK II
    [​IMG]


    Credits
    Creators
    About 6 Bushmen
    II J4CK II

    Playtesters
    Caboose Zombie
    TrippyTango
    II J4CK II
    SergeantSmeg69
    IPokeSnails
    GimpyGorilla
    And Others

    Download Art Vandelay Here
    http://www.bungie.net/Forums/posts.aspx?postID=20226305&viewreplies=true


     
    #1 IPokeNinjas, Apr 27, 2008
    Last edited: Apr 27, 2008
  2. Killamanjaro123

    Killamanjaro123 Ancient
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    nice post, i'll never read the whole thing.
    I never thought I'd say this, but too much elaboration
     
  3. Draw the Line

    Draw the Line Ancient
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    I wouldn't say that at all. He gives a great description of the map. I prefer more text than none. Looks pretty interesting, I'll have to run through it to get a better idea of the layout.
     
  4. Playerhata27

    Playerhata27 Ancient
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    like the map its very neat but in V2(if u make one) maybe u could interlock somee stuff to make it look groovy lol.but still very nice ill play i l8er
     
  5. squidhands

    squidhands Ancient
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    "Too much elaboration"?! That's a ridiculous comment to make. Intelligent map posting should always have a good description to it; anything that will give someone who is interested in the map a better idea how it plays. It looks like you've done well on that account, guys. Really nice post and the self-made map layout really seems to be catching on. I'll give it a DL and let you know what I think.

    EDIT: I can't find the DL link in your post. It looks as if the pic of you both with the plus sign on it should be the link, but I'm getting nothing. Am I missing something?
     
    #5 squidhands, Apr 27, 2008
    Last edited: Apr 27, 2008
  6. Norlinsky

    Norlinsky Guest

    First of all, cool map. Second, why is your map called Art Vandelay, and third, why is your name About 6 Bushmen?
     
  7. squidhands

    squidhands Ancient
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    *sigh*

    Gentlemen, reading really is a good thing, I promise.

    argh.
     
  8. vinco onmia

    vinco onmia Ancient
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    I don;t no if i'm blind, but is there a link to your Bungie page with the map?
     
  9. LXV Grizzly

    LXV Grizzly Ancient
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    I Love Vandelay industries first of all "seinfeld" and second of all looks nice
     
  10. IPokeNinjas

    IPokeNinjas Ancient
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    Sorry , but i was retarded enough to not post the link. Link is up now but its not named , it is my first map after all.
     
  11. JJ3672

    JJ3672 Ancient
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    Nice looking map, everything looks pretty solid, and I see a decent amount of interlocking has been done.

    The grav-hammer hallway seems a little bare, maybe you want to add a couple of barrels or something to spice it up a bit.

    And are you trapped in the box when you go for the active camo, or is there something to jump on to get out that I don't see?
     
  12. IPokeNinjas

    IPokeNinjas Ancient
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    its a referral to the kill text message screen on the side of the H3 HUD , for example:
    "You were sniped by about 6 bushmen"

    there are crates to jump over the fence box and the active camo is in the back corner behind it not inside.
     
    #12 IPokeNinjas, Apr 27, 2008
    Last edited: Apr 27, 2008
  13. OnlyMaximumv

    OnlyMaximumv Ancient
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    wow this is a great first post and great mini map you have my dl
     
  14. DRiSCOLL

    DRiSCOLL Ancient
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    looks cool i like how you used all of foundy which is hard to do well done
     
  15. Bottlecap

    Bottlecap Ancient
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    Great post man, especially for a new member! I am really liking the interlocking, and also that thing with the sword on it looks pretty nice.
     
  16. IPokeNinjas

    IPokeNinjas Ancient
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    Theres still 10 dollars left on the map but ive reached the item limit and ive tried cutting off pointless items. sadly this is the best i could get it without the reaching the item limit but i think it turned out pretty well though.
     
  17. Fly

    Fly Ancient
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    Looks very well built. If I played on this, I would play with 12-16 people.

    Nice job
     
  18. Tex

    Tex Ancient
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    the weapon layout is a great concept, but yours is rather confusing :-X please don't flame me for that comment!
     
  19. IPokeNinjas

    IPokeNinjas Ancient
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    It's ok , it does seem confusing but trust me it does actually work well :)
     
  20. SergeantSmeg69

    SergeantSmeg69 Ancient
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    Having helped about 6 bushmen with the testing on the map, i would highly recomend it, keep em comin' purdy
     

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