Sandbox Battleground

Discussion in 'Halo 3 Casual Maps' started by Jo351, May 24, 2010.

  1. Jo351

    Jo351 Ancient
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    Battleground
    Map: Battleground
    Gametype: Trench Wars


    This is a symmetrical trait based territories game.
    Five territories, Instant capture.
    6-10 players
    There are four classes:

    Assault

    The most common class.
    Weapons: Battle Rifle, Assault Rifle, 2 Frag Grenades.
    Equipment: Bubbleshield every 30secs.

    Heavy

    Rare class.
    Weapons: Shotgun, Magnum, Turret, 2 Plasma Grenades.
    Equipment: None(?) {I need to check sorry}

    Sniper

    Rare class.
    Weapons: Sniper, Magnum.
    Equipment: Regenerator every 30secs.

    Stealth

    Rare class.
    Weapons: Sword, Magnum.
    Equipment: Invis, low health, radar jammer every 30secs.

    Now for pictures:

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Red spawn
    [​IMG]
    Here is the red team's starting area. Banshee spawns at 90secs. Territory 2 is here.

    Blue spawn
    [​IMG]
    Here is the blue team's starting area. Banshee spawns at 90secs. Territory 3 is here.

    Center
    [​IMG]

    Valley
    [​IMG]
    Two caves and territory 1.

    One anti-air turret at each base.
    [​IMG]

    Thanks to everyone that helped test!
    This map was inspired by Trench Wars 1918
     
  2. Kilenum

    Kilenum Ancient
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    Warthogs Gauss unfair banshees dont have a chance. What is that gauss for I don't think you explained it. not a lot a cover while battling. Don't look bad though.
     
  3. RageQuit

    RageQuit Forerunner

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    Trenches i see...
    The middle is a death trap.. you should add some sort of giant wall or cover for players to take cover behind instead of spawning then running to them middle to die. Try switching the gauss turret to a regular turret.. obviously because of the instant killness. Also.. I know you have more budget then that.. so add more blocks and make it longer because this is too small.. that one banshee will dominate the whole game.
     
    #3 RageQuit, May 24, 2010
    Last edited: May 25, 2010
  4. LD

    LD Ancient
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    Listen to what Turtle said, he speaks the words of wisdom.

    I really like the concept of your Map, reminds me a little bit of Battlefield and Conquest. But could you explain the classes a little further? Do you spawn in a little room with a certain weapon set and teleport into the Map?


    Off Topic: The Website in your Sig is just epic, I salute you, Sir.

    Mario and Luigi: Bowser's Inside Story Review:

     
  5. Jo351

    Jo351 Ancient
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    Cover is a thing I hope to add and if I don't have the gauss turret the Banshee becomes very overpowered.

    Yeah I want to add more cover, any
    I forgot to explain the caves, they run from middle valley to the two trenches making it fairly safe to reach the middle and both sides.
    The heavy spawns with turret so if I did change the gauss I would just remove it.
    I plan on making a larger version, would it be better to be longer or wider? Also the gauss has very limited aim due to slope.

    Classes are random with spawn weighted by number of spawn points. There are 8 rooms, 4 for each team with teleporters to Red spawn and Blue spawn.
    Thanks!
     
    #5 Jo351, May 25, 2010
    Last edited: May 25, 2010
  6. E inglourious 3

    E inglourious 3 Ancient
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    I would change banshee for transport hornets, and I agree about Turtle's change to a regular turret. As for running to the middle to die, that is pretty much how warfare worked back then...
     
  7. Jo351

    Jo351 Ancient
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    I started with transport hornet but then it was too easy to hover over the spawn areas and own the other team. Even though the heavy spawns with one? Yep nice thing to notice!
     
    #7 Jo351, May 26, 2010
    Last edited: May 26, 2010

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