Halo Reach : MLG

Discussion in 'Halo and Forge Discussion' started by Robbo, May 25, 2010.

  1. Robbo

    Robbo Ancient
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    What will happen do you think the switch of H3 to Reach?

    I think it will be adapted straight away by MLG - mainly for the money. Will be interesting to see the settings and level of play compared to H3.

    Your views on this?
     
  2. Ladnil

    Ladnil Ancient
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    I hope that MLG will edit Halo: Reach's settings to be the best version of Halo: Reach they can make it. I fear that they will edit Halo: Reach's settings to be the closest imitation of Halo 2 as they can make it.

    Basically I'm hoping they don't go and start cutting things solely because they're new. I understand the reasoning behind most of the cuts from Halo 3, and I agree with most of them, but I worry that Killa KC will succumb to the same mentality so much of the community has fallen into. They just expect all the new stuff to get cut to try and make the game play like "real Halo."
     
  3. MetaWaddleDee

    MetaWaddleDee Ancient
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    MLG tries to make the fastest game they can possibly make (within reason).
    So no armor lock... D:

    I think well see a whole new set of pros, the H3 pros will be there, but I think well be seeing some new faces very soon.
     
  4. Vincent Torre

    Vincent Torre Ancient
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    Halo Reach MLG will likely be very similar to Slayer Pro. I hope they don't abandon some of the fun weapons like the beam rifle and plasma repeater. Though I doubt we'll see Plasma Launcher or Grenade launcher in MLG.
     
  5. Black Theorem

    Black Theorem Ancient
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    This is a hot topic over at mlgpro.com, because now that they know the date, they have about 1 month between the availability of the game and their Combine in October (which btw i'll try to go to, it's at D.C. :D)
     
  6. SMGstrings

    SMGstrings Forerunner
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    I just don't see Reach being a quality game for the competitive Halo community. I'm sure they'll try their best since it will be the most popular game by the end of the year, but I probably won't be much of an MLG fan by that time.
     
  7. Scobra

    Scobra Ancient
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    Here's what I would personally like to see in Reach MLG. Remember that I wasn't big into Halo 2 or 3 MLG, so some things I suggest might not work out. Also keep in mind that this is all my opinion.

    Magnum Starts
    No secondary
    One grenade on spawn (two depending on how grenades function in retail.)

    Increased damage, increased movement speed

    Sprint (Evade if they give it to Spartans)
    Maybe Camo, but limited to one player on each team? I don't know how they could limit that but it could work.

    Having a Magnum only start promotes you to pick up other weapons to use as a back up. The Magnum takes a large amount of skill to use long range compared to the DMR and Needle Rifle, which are designed to work at long range. At close range, the Magnum can hold its own quite well but is ultimately defeated by the Plasma Repeater and Plasma Pistol depending on the skill of the player. It can also take down enemies at medium range with ease. With the increased damage, ammo wouldn't be an issue for a skilled player.

    Weapons that I think should be allowed:

    Magnums everywhere to ensure that everyone has a lot of ammo.

    Needle Rifles/DMRs on the maps. They should be a weapon that needs to be controlled because of how well they work at long range and when used in combination with the Magnum, you have an effective close range and long range combo. The Needle Rifle is tricky because three body shots can take out a person and it's automatic, so it should be much more limited when compared to the DMR. I'm think six DMR's and two NR's per map would be good. Maybe maybe add an extra DMR and NR depending on how fast the gameplay is.

    Plasma Pistols should be limited to at least two or three per map because of how strong they are in Reach. They lack any bloom and the individual shots can take down someone using a Magnum at close range if you spam the shots fast enough and lead your shots well. Coupled with the EMP ability, it should be treated as a semi-power weapon.

    The Plasma Repeater should be allowed in the game for a few reasons. In comparison to the Assault Rifle, it takes a good amount more of skill to use because of the ROF changes and accuracy increase over how heated up the weapon gets. The amount of time it takes to vent the weapon varies on how heated up the weapon is as well. The lack of hitscan and blooming reticule means you have to lead your shots and burst fire depending on range. I personally think it has the ability to bridge the gap between the Shotgun and Magnum at close range. Not being too good against either gun but just as good in the right hands.

    Speaking of the Shotgun, it should be the only close range power weapon. It should spawn with less ammo as well considering how powerful it is. The Sword and Hammer should definitely not be allowed because of how overpowered they are in combination with Sprint/Evade. The lunge on those weapons are too great and being able to move in closer extremely quick is overkill with them.

    The Rockets and Sniper are a given, but the Focus Rifle should at least be considered as a replacement for the Sniper Rifle in some cases (because, to me, the Sniper seems too easy to use in Reach.) I've heard a lot of mixed feelings from people who've used it. Some have been successful with it and have learned to handle the weapon with ease, while others, such as myself, haven't been so. It's got the potential to be a high-tier support weapon with perfect accuracy and shield draining abilities that could assist teammates just as good as (if not, better than) the Plasma Pistol. Plus, it feels like it has less aim assist compared to other weapons in the game and it isn't Hitscan either (at least, I don't THINK it is.)

    Anyway, this is all my opinion on it. Remember that I haven't been big into MLG since Halo CE so my opinion on the matter could be a little shaky.
     
  8. Noxiw

    Noxiw Ancient
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    I disagree with almost every aspect of that post, while MLG may mean competitive, competitive does not necessarily mean MLG. The competitive community will have a lot of options at their disposal, MLG will also, but they will ditch a good portion of them. Competitive games adapt and expand just as they have in Halo 3, MLG will have it's standards, and it will grow, but not as fast as competitive IMO.
     
  9. Robbo

    Robbo Ancient
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    It will be used. Halo 3 was shocking when that came out for competitive play...it just was too slow and repetitive. When the MLG settings came out it made it alot quicker and introduced some new stuff people hadn't seen before (custom powerups etc).

    Its a tough thing to call for MLG atm imo. With only the beta a hell of a lot can change as we know from H3. Bungie did an interview with a few pro's to see what they think, most thought the bloom needed to be changed, which we could see by the final game.

    Bungie also said Reach would be made and based on the competitive community, hint its arcadey Shadowrun style gameplay.
     
  10. Scobra

    Scobra Ancient
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    ****.
     
  11. Ladnil

    Ladnil Ancient
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    Don't worry. That interview was conducted within MLG itself. Bungie doesn't have to listen to them, though I'm sure they've seen the feedback. Clutch even said that it might just be the natural human resistance to change that made him and his fellow players dislike the new features.

    We do know that Soldier187, Walshy, Sundance, and maybe others went to Bungie studios last week and played the newest Reach build though. We don't know what they thought or what the trip was even for, it could have been a promotional thing only or it could have been really detailed rigorous gametesting sessions to make sure MLG has what it needs.



    This is a question I stole from the MLG forums, but I'm interested what you guys think about it.

    1: What do you think is the bare minimum list of weapons and abilities that MLG could use for decent competitive Reach settings?

    2: What is the largest list? You have to cut only the things that absolutely positively must be cut from MLG settings. Feel free to answer this with just the weapons you'd cut rather than trying to list everything you'd include.
     
  12. MetaWaddleDee

    MetaWaddleDee Ancient
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    For a minnimum I'd think it'd be DMR/Magnum starts, only sniper and sword as power weapons and sprint for everyone.

    the most they could do would probably be Magnum/AR starts, Invis Sprint and jetpack, and any power weapon deemed usable for said map.
     
  13. shockwavekp44

    shockwavekp44 Ancient
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    I think the only possible chance for MLG for reach is Sprint for the only ability. The others can be used for a disadvantage to others in a DMR fight or something

    Jet pack=Hight Advantage
    Invis=If there is no radar then you will be too stealty
    Armor Lock=Will slow down gameplay a lot
     

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