Sandbox Sand Devil Kart

Discussion in 'Halo 3 Race Maps' started by DracoStraybyrn, May 24, 2010.

  1. DracoStraybyrn

    DracoStraybyrn Ancient
    Senior Member

    Messages:
    84
    Likes Received:
    1
    Welcome to

    Sand Devil Kart
    by DracoStraybyrn.

    This track is inspired by a mix of Mario Kart, supercross style maps, and good handling. It's a crazy ride where if you can't drive you can't survive-- literally. The main version has a killball as the barrier for the first drift instead of the blocks in the video below. It adds a nice touch of chaos and rewards those with patience and handling rather than prompting you to all rush ahead at once.

    Once you get around that first drift, you're faced with a stone forest. Rather, a stone platform forest. Navigate your way through that very carefully without crashing and you'll approach a line of whoopies. Pretty basic stuff, aim properly and you'll move through it smoothly.

    After that you hit the ground. Have enough momentum and you'll move without feeling it. If you don't, you get owned and likely flipped. Once you're on the ground, you have two choices. If you think you have enough momentum, you can try and jump over the wall. Otherwise, you drop down into a low-sloped off cambered drift.

    Once you're out of the drift you're faced with some wide ramp jumps and a double-wall jump. Any number of routes is possible here, take whichever you feel most comfortable with.

    You're then hit with possibly the most annoying section of the entire map: the giantastic off-cambered turn drift. No real easy way to approach this, so git'r done and race on through the straightaway.

    When you approach the giant sand dune, you'll see the smaller ramps in their magnificent line. If you hit these properly, you'll do a SWEET barrel roll and pretty much pass the next few whoop-de-doos (somewhat of a rhythm section). Or you can just go on to the whoop-de-doos where you're liable to crash if not properly approached, or you can crash and then go over the whoop-de-doos. It's all a matter of choice, really.

    Following the whoop-de-doos / rhythm section are three more wide ramps for a little bit of air time, and then another straightaway.

    Drift around the corner and drop down the natural dips, then fly under the bridge and drift up the ramps into the destination.

    Lather, rinse, repeat.

    They say a picture speaks a thousand words though, and I have a thousand pictures or so here for you to see.

    [bungievid]111747627[/bungievid]

    Piqued your interest?

    Sand Devil Kart
    Sand Devil Kar7 - No Killball Drift (as seen in video)


    Plays EXCELLENT on 1 Lap Dash as well as standard Racetracks. Untested with battletracks, but I can assume it would be decent maybe.

     
    #1 DracoStraybyrn, May 24, 2010
    Last edited: May 25, 2010
  2. Le Hefe

    Le Hefe Ancient
    Senior Member

    Messages:
    40
    Likes Received:
    3
    There are no rhythm sections in the map, only whoops and random jumps. The track could've been more organized so a newbie to the track would know what to do. The idea is creative though.
     
  3. DracoStraybyrn

    DracoStraybyrn Ancient
    Senior Member

    Messages:
    84
    Likes Received:
    1
    Then what the heck is 0:22 to 0:27 called?

    I wish I could put in more guidance arrows, but I'm flat broke and I can't really temporarily delete anything to money glitch.

    EDIT: Looks like I have my terminology mixed up. The part with the small corners at the giant dune could be considered a rhythm section I guess, but the other part's just whoopies. I'll edit it.
     
    #3 DracoStraybyrn, May 25, 2010
    Last edited: May 25, 2010

Share This Page