Sandbox Dark Doughnut

Discussion in 'Halo 3 Aesthetic Maps' started by geranamo, Jul 19, 2009.

  1. geranamo

    geranamo Ancient
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    Dark Doughnut
    Map: Dark Doughnut

    Dark Doughnut is a no-purpose map for you, the forgers, to get busy on. It's a giant wall built around the main level of sandbox separating the lighter half from the darker. Using lighting effects can make the darker half seem pitch black (really scary for infection). The Guardians are blocked so don't worry about them.

    Total objects used: 127

    40 Block, Double
    39 Block, Large
    29 Block, Huge
    14 Block, Tall
    2 Obelisk
    1 Column, Stone Small
    1 Wood Bridge, Large
    1 Block, Flat

    [​IMG]

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  2. Rifte

    Rifte Ancient
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    This seems cool, but it's too bad that so many objects were used so now it's harder to forge. But good job anyways, with gloomy on it might make a good infection. I think I will download this, I've always wanted to make an infection map where the inner part of sandbox is closed off, although I'll probably edit the wall to save money and objects.
     
  3. ZANDER1994

    ZANDER1994 Ancient
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  4. Kryticate

    Kryticate Ancient
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    Nice, but could be much better if it was more closed in. Some people do not want players to get into the ground area of Sandbox, and this covers much more. You could eliminate 1/3 of the objects and still have the same effect.
     
  5. The1ToFear

    The1ToFear Ancient
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    First off, the first picture made me go 'Wow'.
    It just looks plain awesome!

    Anyways - I could definately make a map out of this. I might use it soon, ill give you credit. :D

    4/5.
     
  6. Sand Fisher

    Sand Fisher Ancient
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    Looks great but so many objects were used that I dont know if it is really worth it.

    Nice work though. I really like the door u made into the wall
     
  7. Ac3Snip3r

    Ac3Snip3r Ancient
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    Yeah, it looks cool. But now there are not many items to forge with so the consequences outway the benefits. It would only be good if you were going to make it in the first place. But still, this is a nice touch to sandbox.
     
  8. A SILENT EMU

    A SILENT EMU Ancient
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    This could really be useful. Too bad it uses so many objects but still... good.
     
  9. Glasgow

    Glasgow Ancient
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    Everybody says the same damn thing here. "Nice, but it uses too many objects." And they aren't elaborating on other parts of the wall. Like the gap in the wall to the right of the gate.

    I still think the wall is a bit too...large, I personally think the wall should only extend up to the point where those light posts are, cutting down objects by a 1/3 or 1/4. I don't see much possibilities for a small town or structures, but knowing some of the forgers here they'll get creative.
     
  10. Ell3ment

    Ell3ment Ancient
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    Personally i don't see a whole lot of uses for this map unless you were to completely redo the concept behind it.

    For starters you used almost all the largest blocks, it's not really a big deal but it is pretty depressing to not even have them before you start forging.
    On top of that I doubt that you used the correct canvas(with the origional items stacked) which completely removes the hope of budget glitching, considering you already used so many objects for the wall it's hard to even consider forging with that limitation.

    I would say that the idea is cool but you would have to execute it properly before it would have much use. Maybe make a version two using starting items(will take a lot more thought to make it works).
     
  11. JonesleTehPanda

    JonesleTehPanda Forerunner

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    Just make it so they can't jump over the blocks :p (The gravity higher..)
     
    #11 JonesleTehPanda, May 22, 2010
    Last edited: May 22, 2010

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