Okay, as the titl says I have a problem, and my problem is the double wall vector point issue. My project, right here:http://www.forgehub.com/forum/halo-forge-discussion/98528-bunker-map.html , depends on fixing this problem. The problem in detail is that I need to make a roof for my bunker and I am running out of huge blocks, and I probably don't have enough tall blocks to make a roof. I want to save my double and large blocks for the environment. I also want to make a road to the bunker for transportation. So can you help me?
I told you to you were going to have trouble with the budget limit in the original thread, do you still have any walls left? They would be more than adequate for making a roof.
yes, I do, but when I turn them sideways, save, exit, and start up the map they have shifted position. Also, I still have about $1000 left and about 3/4 of the object limit left.
Try starting a new round to see if they move. I'm not really sure there is any way around this. Ghost merging might fix it.
The only way I forge is through ghost merging. When I start a new round they stay in place, but if I end the game and start it again they will have moved a few degrees up or down. That's my problem, guess I didn't phrase my problem clear enough.
So heres what you do, Use the walls that have already shifted position as a brace, if you brace every single wall off that shifted wall, they will all be shifted, but they will all be shifted in the same direction making it almost impossible to notice the vector point issue. Then when you save it they will STAY IN PLACE because they are pre-shifted This is the best way to create a flat surface with Double walls. I hope that makes sense