Long Run

Discussion in 'Halo 3 Competitive Maps' started by xSharpshooter94, Apr 3, 2008.

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How fun is this map to play?

  1. Poor

    66.7%
  2. O.K.

    0 vote(s)
    0.0%
  3. Good

    16.7%
  4. Excellent

    16.7%
Multiple votes are allowed.
  1. xSharpshooter94

    xSharpshooter94 Ancient
    Senior Member

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    All right this is a map called Long run. I decided to callit this because of two aspects of the map. The first, and most obvious, is that the main structure in this map is the long open hallway that makes up the most of the map. The second reason is that when I was testing this map the score fluxuated several times even though in the begining it looked like one team was going to blow the other team out. how I kinda got the idea that on this map , anything can happen in the long run. It might sound kind of corny but hey a name is a name.
    Supports slayer and teamslayer varients only for now
    Map created by xSharpshooter94 and cheetaman94
    Wepons and Equipment
    Sniper Rifle 2
    Beam Rifle 2
    Battle Rifle 4
    Plasma Pistol 2
    Needler 2
    Shotgun 2
    Covanant Carbine 2
    Rocket Laucher 1
    Spartan Laser 1
    Sword 1
    SMG 2
    Spiker 2
    Plasma Granade 4
    Spike Granade 4
    [​IMG]
    The main hallway. Basicly a suicide run with snipers fireing at you left and right.
    [​IMG]
    Beam and Sniper rifles are situated at the starting Hallway.
    [​IMG]
    A side door way gives you two options, Up or Down.
    [​IMG]
    Choose down and you will find a plasma pistol, shotty and a needler.
    [​IMG]
    If you go up you'll be in a hallway with either SMGs or a spiker, and a Carbine.
    [​IMG]
    Turn the corner and you'll be on the rocket launcher brige that leads to an identical,enemy side.
    [​IMG]
    On the rocket bridge, although it is small, there is a small break in the sheild doors, leaving you open to fire as you go to get the rockets. Also ,floating above the bridge is a palate with a spartan laser on top. Break it and the Spartan Laser falls ontop of the bridge.​

     
  2. Atheos23

    Atheos23 Ancient
    Senior Member

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    I would seriously consider removing a few of the snipes...and place them further apart. One guy will likely take both and then...

    Also, you should interlock some things here. Since you have snipes, I would interlock all walls that meet at corners so people can not snipe through them. At the very least, straighten the walls, boxes, etc.
     
  3. Banana Peel

    Banana Peel Ancient
    Senior Member

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  4. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    you have the right idea for the map, just try removing soem snipers or spreading them around, also try to clean your map up by interlockign stuff
     
  5. Tex

    Tex Ancient
    Senior Member

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    could use a lot of cleaning up, spread the snipes and subtract a few of em while ur at it (as previously mentioned). I would say though, you may have a good designing idea.
     

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