Vertigo

Discussion in 'Halo 3 Casual Maps' started by acdcmitch7, Apr 22, 2008.

  1. acdcmitch7

    acdcmitch7 Ancient
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    Vertigo, an Infection Map high in the sky outside of Blackout!

    Download Map - Vertigo
    Download Gametype - Flying Zombiez

    [​IMG]

    This map is made for Infection. The building is 4 or 5 stories tall and is outside of the map Blackout. Located high above the normal playing area. There are turrets set up going up the builidng and various weapons/equipment.

    The human players spawn towards the bottom of the building and must quickly set up a defense.

    The Infected players spawn inside the normal shotgun room of blackout although all the exits are blocked off. At the end of this room are four teleporters that lead to the bottom of the building.

    As the Zombies keep respawning and coming back, the human players get pushed farther up the building until, usually the last man standing is forced all the way to the top manning the final turret.

    Another interesting feature is the lighting, I have set lighting effects on different timers. The map gets darker and darker as each round goes on. Right before it becomes the darkest there is a custom powerup that spawns in the Zombie spawn point. Which if you get the game type the powerup makes the Zombies faster and tougher to go along with the night.

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    #1 acdcmitch7, Apr 22, 2008
    Last edited: Apr 22, 2008
  2. hiddenninja17

    hiddenninja17 Ancient
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    I can has more pics?
     
  3. Y35 <3

    Y35 <3 Ancient
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    yes
    please post more pictures
    the map looks and sounds cool
    also, is it in teh water?
     
  4. ShadowSpartan94

    ShadowSpartan94 Ancient
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    how big is it?
     
  5. Jebus1001

    Jebus1001 Ancient
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    How'd you get out into the sky?

    I thought it was full of elastic barriers
     
  6. Sgt Hamburger

    Sgt Hamburger Ancient
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    yo dis a frickin' 1337 z0mbiez map yo

    but seriously, some more pictures would be nice, I can't really tell what the structure of the map is from that one picture

    also, a map that changes lighting??!! what an innovative idea!!! /sarcasm
     
    #6 Sgt Hamburger, Apr 22, 2008
    Last edited: Apr 22, 2008
  7. acdcmitch7

    acdcmitch7 Ancient
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    I stretched a teleporter straight up into the sky until I broke through the elastic wall. It took like twenty mins. Right around the middle it broke. I splitscreened with a guest so i could see if it would work.
     
    #7 acdcmitch7, Apr 22, 2008
    Last edited: Apr 22, 2008
  8. S1CK M0N3Y

    S1CK M0N3Y Ancient
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    Looks Pretty nice dawg I'll download it.
     
  9. MONKEYDEATH3730

    MONKEYDEATH3730 Ancient
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    I would change the name. True Dark Fusion's first map ever, which was on Last Resort, is named Vertigo
     
  10. acdcmitch7

    acdcmitch7 Ancient
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    Oh really? Is it possible to change the name? I'm sure there is a million maps with the same name no matter what you put though right?
     
  11. o0 god 0o

    o0 god 0o Ancient
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    weew this map looks really cool and very high
     
  12. Kad

    Kad Ancient
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    map looks good. keep up the good work
     
  13. acdcmitch7

    acdcmitch7 Ancient
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    Thanks I have been thinking up ideas and I am planning to start a new map this weekend. So far nothing but good reviews thanks guys!
     
  14. Novak

    Novak Ancient
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    Next time you make a map with filters, try taking them off when you take general overview pics. Sometimes they get in the way and make it hard to see what everything looks like in certain shots. Or, do like a before/after with the filter off then with the filter on.
     
  15. acdcmitch7

    acdcmitch7 Ancient
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    You really can't see it? The picture isn't all that dark. Maybe check your monitors brightness? But yes, next time I will turn off the filters. I do doubt I will use them anymore. Kind of pointless to normal play.
     
  16. S1CK M0N3Y

    S1CK M0N3Y Ancient
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    I tried to make a map like this but coulden't get the reciever node out of the map c an I have a more detailed explanation?
     
  17. fiery

    fiery Ancient
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    Looks interesting.Ill try it.
     
  18. acdcmitch7

    acdcmitch7 Ancient
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    If you notice as you push the node along the sky it jumps almost up a little bit, thats where it is breakable. Find those areas and try to force the teleporter through the invisible wall.
     

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