Meddler

Discussion in 'Halo 3 Race Maps' started by chung_wii, Nov 22, 2009.

  1. chung_wii

    chung_wii Ancient
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    Thanks! And yeah I agree. Its not too long, and its not too short. *insert sex joke here*

    Where? I think u are thinking of the wall corner turn, yeah. Take the turn like NASCAR drivers take turns. Start on the outside, and cut inside. If you head just straight in the middle, there is a bump. I tried everything to get rid of it. But it stayed there. Thats why I had to put the SD's right there, because you'd hit the bump and not turn until its too late, therefore making the SD'd save you from drilling the wall. pshew, thats a lot of stuff about one little turn. hahaha.
     
  2. Decimalearth

    Decimalearth Ancient
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    Uhmmmmm honestly, the only way i could see people enjoying this map after 2 laps is doing Battle tracks.
    My Thoughts
    -Bland. Not much design to the map considering that its sandbox so that was a disappointment.
    -Nothing special about this map. All the same dip banks and geomerged starts. Didnt really impress me.
    -Smooth. Nice clean path. Barely to no bumps in it.
    -Turns are nicely forged. Wide enough to stay in full speed around the corners.
    -Fast paced track. Very nice to play BT on.

    My overall review - 2.5/5
    What can i say, Ima tough judge
     
  3. chung_wii

    chung_wii Ancient
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    Are you joking!? THATS WHY ITS LABELED UNDER BATTLE TRACKS! READ THE TITLE NEXT TIME!

    omfg. Almost all of the tracks are being made on sandbox. You're criticizing MY map only for being on sandbox. Give me a break... I have many sources of aesthetics and light uses. No idea what you are talking about...

    That is what a race track is. Its god hills banked turns... Honestly what do I freaking need to please you!? A BACKFLIP!

    omfg. You're a touch judge... give me a break, you gave my map a 50%. Assuming my map is a FAIL. IS my track a failure? Its interlocked, geomerged, has banked turns, hills, underpasses, smooth ending, good destination point, good aesthetics. You need to settle down. IDK who you even are but the hate that you have for me needs to go away. YOU gave my track an F.
     
    #23 chung_wii, Jan 7, 2010
    Last edited: Jan 7, 2010
  4. Mongoose

    Mongoose Ancient
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    ...and YOU need to learn how to take criticism. You make yourself seem like a sensitive six year old that cries when he's told that his work isn't good. Even though Decimal here is a new person to ForgeHub, that does NOT give you the right to look down to and reject everything he says. IMO, he gave a flawless review (even though it technically was a necropost) that gave good and bad aspects of your map. And your map does fail, and so do all the other tracks like this. Because there is a new era of racetracks that everyone seems to be ignoring. Try a little creativity for once. Make something innovative. NEW. Even a backflip if you have to. Because otherwise, you are adding literally nothing to the racing community except a new combination of lefts, rights, and banks. Because racetrack concepts have been clearly developed and overused by now, originality becomes higher weighted in a review. Sorry, but a track like this only gets 2.5 from me too, because IMO, originality is a far better aspect than whether or not you turn left or right at a certain time.

    And honestly, I'm surprised you don't have at least six infraction points from agressive posts and insulting other members. I'm surprised.
     
  5. chung_wii

    chung_wii Ancient
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    Thank you for your opinion. I resepct what you said and fully understand.
     
  6. falcan125

    falcan125 Ancient

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    this isny a real battle track in my opinion it is more of a roller costerbattle tracks should be easy with smoth turns and wide roads what makes them hard is people trying to push you off the edge
     
  7. xX Devilray Xx

    xX Devilray Xx Ancient
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    thats i sweet track im defiantly going to download it. Will you guys and girls check out my track its my first one and i need some comments and tips. I made i bumpy on purpose so plz dont comment about bumpiness. Im in the process of upgrading it to be less bumpy at the moment. Thanks.
     
  8. PatchworkZombie

    PatchworkZombie Ancient

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    Lol the Racetrack idea of an "aesthetic thingy". A few ramps piled up on top of each other. Anyway it's a smooth track but why not in the skybox?
     
  9. chung_wii

    chung_wii Ancient
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    Well, The ground is much easier to work with and I dislike skybox tracks. Sorry man. Thanks for the input though!
     

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