2 Map Teasers

Discussion in 'Halo and Forge Discussion' started by winendine69, Apr 30, 2010.

  1. winendine69

    winendine69 Ancient
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    Hey here are 2 pictures I have of 2 new maps that i have made, all they need is testing and a few adjustments and they will be up, i know there isnt much to look at but still try to let me know what you think =]

    The first map is called Abrogate and is based on a large scaled contruction site, fit for big team slayer, capture the flag gametypes, hill and its own custom assault game.

    [​IMG]


    The next map I am still working on for a name but its based on a small town right off a highway. Its set up for its own custom infection gametype.

    [​IMG]

    Well there you have it let me know what you think based on the little bit of info there thanks =]
     
  2. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Wow that looks amazing i know its a teaser but can you add more pictures ?


    And maybe take off the effect on the scnd map .
     
    #2 Dobam, Apr 30, 2010
    Last edited: Apr 30, 2010
  3. Spicy Forges

    Spicy Forges Ancient
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    I really like the second one. The first just looks like any other main level sandbox map.
    That ramp in the bottom middle looks awesome.
     
  4. PILGRIM

    PILGRIM Ancient
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    Both maps to look really cool but there does seem to be a lot of 'lazy cover'(random blocks) on the maps. Not so much on the second one but on your first one especially add more structures to make the map look better and to add more height variation to it. Otherwise they look very nice.
     
  5. LOL Master

    LOL Master Ancient
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    The small town looks amazing and highly detailed and realistic. It looks nice and creepy, perfect for infection.
     
  6. Drizzt

    Drizzt Forerunner
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    I agree with LOL Master, the town looks realistic and the ambiant lighting looks like at some points it could create an advantage. Also, do you plan to give the humans radar?
     
  7. pyro

    pyro The Joker
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    ^Ignore this

    I really like the FX on the second map because you can still see well enough to play.
    Probably the best thing you did is merging everything to form angles that people can walk up instead of just placing blocks everywhere. On the main level map this does especially well for the vehicles (flying splatter FTW) but sometimes warthogs crash(ish) when the hit a full 45 degree slope.
     
  8. MetaWaddleDee

    MetaWaddleDee Ancient
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    The first map looks great and plays well, but fyi blue team is attackers and red team is defenders...

    with some more interesting cover in the middle I can see it being a fantastic map.
     
  9. winendine69

    winendine69 Ancient
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    well thank you everyone for commenting and im loving the responses im getting, i should be releasing these tomorrow or soon tonight depending on what pple would like but i also have another map that i have just finished that i will be posting soon thats even better than the 2 shown here =] also the city map is coming with its own unique infection game varient, hope evryone will enjoy the maps, thanks agian =]
     

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