Map Title: Spartan Tower This is the last known Spartan holdout, we must defend it at all cost. We have fortified the base's weakest points. It will not be enough to hold out the enemy alone. You Must defend this base with your life Spartan! Hey, everyone, this is my first may post so try and be easy. Im trying to follow the steps as close as i can to make sure it's done right the first time. Anyway, this is Spartan Tower: A map on HighGround. It has the three areas blocked off but there is always a way in with a well placed G-Nade. So watch out. This map is layed out for One Bomb Assault. So work with your team well to win. The game type is essentially Normal one bomb with a few slight augmentations. Like respawn time from 10 seconds to 5 and sucide to 3 from 5 and Team killing and changing are off. You start with an Assault Rife and most of the wepons on the map are BR's and Carbines. Theres a sniper a to shotguns a few SMG pair's around there. The Invis is still on the map, just north of where the default place is. And The deffending team spawns with OS near the back of the base. Both teams start off with a Ghost and a Worthog. but at 3 minutes into the game both teams get a tank. and the defending team gets an extra worthog. Just to spice things up. Anyway, here are some pics. Those pics are just to show what the basic destruction part is. I picked highground for that reason, so Please Download and tell me what you think. Thanks. Download Map Download Gametype Sincerly, Safeativity
I like the thought that you've put into making areas of the map destructible - instead of making clear cut-paths into the base, you're letting people make their own ways inside. I like that. I'm concerned about the Tanks, though; I seem to remember that one of the tanks, the Wraith I believe, cannot fit through the main gate, while the other can. This, combined with the size of the map, might make tanks awkward in game-play, either in that they'll dominate the map, or they will easily be boarded/lasered. That said, for a first map that's pre-DLC, this isn't bad. I think you're going in the right direction. -=Moxus=-
I also like the idea, im glad you picked a non-dlc map for it but indeed i agree with Moxus about the tank. Think it will give some problems when playin
I really like the destructible environments, really neat idea. I'm stealing it for Trenchwars 2. I kid, I kid. Take out the tanks, and this would be a fun map!
Alighty then, thank you for the input and i will take out the tanks and reload the map without the tanks. Thank you again for this.