Hey guys, To pass some time (I got bored) I started working on a BTB sized game of Stickball tonight and I pretty much have the map ready, but I was wondering if anyone knows what sort of damage settings to put into it so that, as close as possible, only sticks will kill? Because it's Big Team (and therefore likely to be hectic) I want to make it as tight and honour-rule free as possible Cheers, B
The map itself is nothing special... it's basically Foundry with the the two bases walled off as the respawn area, with shield doors so grenades can't pass in but the players can re-enter when an opponent is killed. It's basically a big open box with the two teams facing each other and a line of grenades at the middle line (that won't respawn) and at the back and middle of each team's area that do. I'm not really going for anything original (I know stickball's been done many times) but rather for automated rule keeping, and large scale. If that description doesn't help, though, I'll be online tomorrow and I'll post it into my fileshare Cheers, B
you could make your gametype where only sticks will count by starting the players off with swords and giving a -1 bonus to beatdowns and assassinations, and giving a +1 bonus to sticks if you give players overshields, sometimes sticks will not give you a stick medal, just a kill
I tried this once a while ago, and had a lot of problems so I gave up. I was actually trying to modify damage resistance to the point where a stick will kill the person but splash damage would not. Every time I boosted damage resistance, people would stick someone and then not get a medal. It seemed to depend on where the grenade stuck the person. Since it has already been pointed out that sticking someone with an overshield doesn't always get a medal, maybe if you gave everyone overshields but with less damage resistance. Finally, I'm not sure if your damage modifier applies to grenades. I remember a game where I made 0% damage and grenades were still blowing up fusion coils. You'll need to do a lot of trial and error, so good luck.
The damage modifier only applies to damage inflicted on other players. That's why fusion coils and other scenery can still be blown up. As for the problem with tweaking damage resistance, giving everyone 200% shield recharge speed would help reduce splash damage deaths.
I think I was unable to blow them up with weapons with 0% damage. I can't remember, but I think melees were ineffective as well. And yeah, 200% shield recharge would help a lot, whatever you end up with.
Not spam just pointing out that he really shouldn't be worried about splash damage when sticking people is the objective, sorry if it seemed like an irrelevant post
It's alright. The problem with this gametype is that people are throwing so many grenades that you can get kills from splash damage, and whilst you can stop people getting points for it, it detracts from the game. So that's why getting the balance right is so important.
So if you do kill someone with splash damage from a stick does it count as another stick or just a kill?
Yeah well I've never done it so I wouldn't know. Some weird kills can happen in Halo so I was wondering if taht could have been possible.