Sandbox Yanmee Haven

Discussion in 'Halo 3 Competitive Maps' started by II6clique jxIxj, Apr 23, 2010.

  1. II6clique jxIxj

    II6clique jxIxj Ancient
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    [SIZE=+3]Yanmee Haven[/SIZE]

    This map was difficult to build. I set out with one goal in mind, create a map where no map has ever been built before. Once I saw a completely enclosed map out in the dunes and thought "how could that be improved?" then the thought came to me "no one has ever used the guardian wall in their map design before, if I use it then I can make an enclosed map bigger by using something that already exist" The biggest complication was making a map flat in the dunes, reason being when the ground is wavy, your mind tends to lose the reality of what is truly consider straight. Every map need a land mark, my land mark is the courtyard with the broken floor (sortof like ghost town) and the giant tree. The map is designed for [free for all] plays best with 2-6 players, NO MORE, because then it just gets to hectic. The map works best with odd ball and king of the hill. You can play slayer as well but it is not the maps highlight. Most people when testing never noticed that next to the lift there is a drop hole, so just so you know about more ways to travel I gave you a heads up.
    Do not play with more than two people per console because the globe lights will black out. The map is completely escape proof, I tested it to death for that especially. Hope you enjoy the pix and please down load.

    Weapon List:
    mauler x1
    br x2
    carbine x1
    splaser x1
    smg x1
    needler x1
    spike grenades x2
    bubble shield x1
    over shield x1

    [​IMG]
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    Special thanks to:
    Equinox
    Blood Hunter
    Snipe Righteous
    Mista Tipsta
    L1 GhOsT IL
    Flaming Solid

    [SIZE=+3]Download Here[/SIZE]
     
    #1 II6clique jxIxj, Apr 23, 2010
    Last edited: Apr 23, 2010
  2. Kill 4 Silence

    Kill 4 Silence Forerunner

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    this maps really good! my only critisism is that there are a couple structures i noticed that seemed carelessly merged. other than that, it's very good. the structure in the 4th picture down looks very unique and i like how you made the guardian wall into the map.
    10/5
    send me an invite so we can play on this
    gt: Kill 4 Silence
    and send me a message of who you are cuz i usually deny random fr's
     
  3. II6clique jxIxj

    II6clique jxIxj Ancient
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    Nothing was done carelessly. In my description I said that due to it being in the dunes, I had a hard time telling what was considered straight up and down. But thanks for the 10/5
     
  4. YEE MAN IZ BAK

    YEE MAN IZ BAK Ancient
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    This map is finely out nice, I saw it in a map preview or maybe a screenshot. This map seems to have great potential and the layout is very creative as well. Just a few minor things that’s stood out to me and slightly bug me.Im capable of squeezing out near the scaffolding bars, I'm not sure if that was intended or not. In addition, the grass area near the tree maybe could be done a tad better, that way it is not bleeding through. The courtyard/tree section stands out to me a lot.Im sure many battles occur around the center of the tree ect. You did a nice job of capturing a sorta medieval castle vibe and incorporating sand and geometry into your map. Over all Fantastic Map! 4/5.
     
    #4 YEE MAN IZ BAK, Apr 23, 2010
    Last edited: Apr 23, 2010
  5. II6clique jxIxj

    II6clique jxIxj Ancient
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    The bars are impossible to squeeze through, I have tested them thoroughly. These photos are also a tad outdated but nothing too severe to have to take new ones
     
  6. YEE MAN IZ BAK

    YEE MAN IZ BAK Ancient
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    I sent you a film clip of different areas that have escapable routes. I hope this helps, incase you were considering on patching stuff up.

    [​IMG]
     
  7. slowpoke152

    slowpoke152 Forerunner

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    My checklist of things to test for escapability:
    >grenade jumps
    >gaps
    >mancannons/grav lifts
    >low gravity
    >high speed
    >all of the above, all at once
    >anything else I forgot

    Gonna download, try to check those if you haven't (I play on a gametype I made called slayer + 1, low gravity in that let's me get out of maps fairly easily, plus infinite ammo and grenades) but I expect you've checked everything already : )
     
  8. E inglourious 3

    E inglourious 3 Ancient
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    This is meant for standard FFA games (I assume,) and not jumping competitions. This also means unless it is oddball, there is no benefit to leaving the map, and so testing with less gravity is kind of silly unless it is completely enclosed (which means it is roofed of, like a cave map is completely enclosed.)

    You can see sky and ground, which means it is not completely enclosed, so testing on high gravity is a waste... I see and area where the walls are not quite a double-block height, which means you can jump out without gravity.
     
  9. Inimical I am

    Inimical I am Ancient
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    This map i also remember you building, only problems its escapable, every time you throw a grenade the lights go out, and to much spawn killing. Its a great concept, but i think you should fix these problems before my party
     
  10. forgenarb

    forgenarb Ancient

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    god, i've been waiting for this forever, i saw it on your sig and was like damn, i cant wait for that.

    i had thought you gave up on it lol.

    but this is really worth the wait, its amazing aesthetically and the gameplay looks amazing, easily the best dune map i've ever seen

    im dling ASAP.
     

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