Sandbox Focal Point

Discussion in 'Halo 3 Competitive Maps' started by II6clique jxIxj, Apr 23, 2010.

  1. II6clique jxIxj

    II6clique jxIxj Ancient
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    [SIZE=+3]Focal Point[/SIZE]

    Ok so it has been a very long time but I finally finished my maps that I have been working on.

    This map is very simple in layout. The asthetics are pretty simple but the interlocking is extremely smooth. I have spent hours testing and tweaking the layout in order to create the perfect flow. The hardest thing to get right was the weapon balance and placement. Red side is covenant weapons and blue side is UNSC weapons. This map I originally create on Foundry as an asymetrical map and shaped like a U. Once Sandbox came out I immediately began my work on Focal Point with the thought "Hey if I flip the layout of my other map, then I could make it symmetrical and shaped like an O" With all the new toys in Sandbox, I was thrilled to finally design what the map was originally intended to be.

    I hate high ledges, with a passion. They throw off game play because when you are looking up the people around you are blasting your head off and you cant see them due to looking up. I made the gameplay flow of high ground and ground level very balanced with this map. The ledges arent to high so you can still see ground enemies coming. The ledge has the heigth advantage causing it to be highly coveted. But beware of fusion coils, as they will blow you up, if an opponent targets one. The vertical battles between high and low ground are designed to be short encounters, but if you are up high and your opponent doesnt spot you then you have a great advantage.

    Weapons list:
    Br x2
    carbine x2
    needler x1
    smg x2
    spiker x2
    sword x1
    rocket launcher x1 (no spare clips)
    overshield x1
    camo x1
    shield drain x1
    health generator x1

    plays with 4-10 players

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    Special thanks to:
    Equinox
    Blood Hunter
    Snipe Righteous
    Mista Tipsta
    L1 GhOsT IL
    Flaming Solid

    [SIZE=+3]Download Here[/SIZE]
     
    #1 II6clique jxIxj, Apr 23, 2010
    Last edited: Apr 23, 2010
  2. II6clique jxIxj

    II6clique jxIxj Ancient
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    Everyone keep in mind, this map is so old that ghost merging wasnt even discovered yet. So enjoy it for what it is, retro
     
  3. Plasma Rifle Elite

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    Lol, spam

    Anyway, I find it very freaking awesome you made a sick layout with little or no interlocking/geo-merging, looks very beast. Just noticed this, but in several corners, there are wide-open spaces, is that bad for gameplay, or is that meant to be long-range combat?
     
  4. Kill 4 Silence

    Kill 4 Silence Forerunner

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    spam really??? i get comments like this all the time...i commented on all his maps and i was too lazy to write an essay on the map. so yeah. go **** yourself
     
  5. iTz Kneecap eH

    iTz Kneecap eH Ancient
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    Dude calm down, and the map is 'awesomely' made even for an old map. The merging in the spots that were merged is extremely well done. Maybe you should make a V2 with ghost merging? you got my dl. great job!
     
  6. II6clique jxIxj

    II6clique jxIxj Ancient
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    No the open corners are deliberate. It is due to objective gametypes, which when you play them need more routes to attack the opposing team's base. Those lead to two tunnels under the bases and everything is perfectly balanced.
     
  7. RageQuit

    RageQuit Forerunner

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    Clean map. Not much interlocking or merging. The layout is fairly nice. Not much to say about this map, all I can say is pretty good map. I see one camping spot. If you jump on those red or blue collums, then you can sit behind that fin for a quite while.
     
  8. II6clique jxIxj

    II6clique jxIxj Ancient
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    thats impossible without a brute shot. Dont worry, Ive tested this thing to death and have tweaked everything to my satisfaction.
     

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