Zombie Horde Map Pack II

Discussion in 'Halo 3 Casual Maps' started by Devil95, Apr 20, 2010.

  1. Devil95

    Devil95 Ancient
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    Yes, Its back! Zombie Horde Map Pack II has Finally Come. With Map Pack I being not as good as I thought it would be, I sent in some of the best maps. As I Epic Failed the Last Post, Lets try making more sense in this one.


    How Zombie Horde Works:
    Zombie Horde mainly focuses on the "Teamwork" part of Infection. The Humans can take up to 500% Damage Against Zombies, However their health doesn't recharge. You're an ODST, Not a Spartan. That means that 1 guy with no shields is pretty much dead. However, that why you have friends. Unlike anyother Zombie Modes, Zombie Horde has a Secret Weapon. A Weapon to Destroy the Idea of Camping! "The Omega Zombie".
    After watch hundreds of Zombie Movies, I noticed that the Zombie are always retarded! (No **** Sherlock!). Zombieland pretty much was the only movie where zombies could be somewhat smart. The Omega Zombie was created by Devil95 and Tea Mcbaggings (Jordan). As we were playing Halo 3's Infection Playlist. Jordan turned to me and said "I wish there was a way to make Humans use Teamwork and Make the Zombies Somewhat hard to kill. Thats what we did. After Getting High on UNO, We finally made the "Omega Zombie!"





    STATS
    Zombie count two
    ALPHA
    300% dmg resistance
    normal shields
    no recharge
    150 dmg
    weapon- sword
    infinite ammo
    speed-90%
    gravity-100%
    vehicular use full
    enhanced mode 25 m range
    ZOMBIE
    150 dmg resistance
    normal shields
    normal recharge
    100% dmg
    sword
    infinite ammo
    speed- 150
    gravity- 100
    full vehicle use
    enhanced trackers
    25 m
    HUMAN
    1000 dmg resistance
    normal shields
    no recharge
    110% dmg
    no infinite ammo
    weapon pickup
    speed- 90%
    gravity-150%
    sensors- normal
    LASTMAN
    unchanged
    OMEGA ZOMBIE
    90 sec
    500% dmg resistance
    normal shields
    no recharge
    110% dmg
    infinite ammo
    speed- 90%
    gravity- 100%
    Sensors- unchanged
    waypoint- visible to everyone

    Update!

    Forbidden Road Has 15 Hidden Radios. Find them and Destroy them.
    Send me a film clip of it and get yourself featured on the Next Map we post. Also I still search for some Microsoft Points. So I you're interested. Find all 15 and Send me the Film. Will Select at Random. I also might get a 1 month card for 2nd Place!
    Good Luck!

    [​IMG]


    What is the Omega Zombie?
    A= Well, the Omega Zombie can take up to 500% Damage just like the humans. However, can easily be killed with a Few Rockets. Just keep an eye on your ammo. The Omega Zombie Pops up 2-3 times in a game. Very hard to kill with Shotguns and Smgs.


    Why make Map Pack I, II and Collection Pack?
    A= We wanted to save the best for last and give some of our favourites to you guys. Zombie Horde had so much popularity at the beggining. However DLC was lacking and we had to wait awhile. Zombie Horde Collection Pack will contain over 10 maps!


    Let's get on to the maps!


    UPLIFT HELIPORT


    Thanks to CaptnSTFU, He was kindly enough to give us 1 of his maps. Uplift Heliport was the 1st Map From the Community. And because of its huge map and had awesome gameplay. We had to make the map fit for Zombie Horde. The Map is about Medium Size Map. With Multiple levels, This brings Zombie Horde a New Feel. Here's something new: "Humbie"


    What the hell is a Humbie?
    A= I know it sound quite gay, however this Zombie is able to pick-up and Smg! This means He's able to kill from longer distances, Instead of his Short Range Sword.


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    Map Pictures:


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    Gameplay Pictures:


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    FORBIDDEN ROAD


    Forbidden Road was the 3rd map in the series. However, this map delivered new gameplay. Adding a Warthog for the Humans and 2 Ghosts for the Zombies. The map was one of the best because the Narrow Hallways and Mobility.


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    CONTEMPT


    As Nick The Ratman says "This Map is Gameplay Gold!". This map is the best! Heights, hallways, bridges and Buildings make this map just the best of Zombie Horde. Thanks to Nick the Ratman for finding the solution to my problem and Forging the Solution. It greatly affected Gameplay! 4-12 Players.


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    Thanks again to BabyBaconStrips for Pictures and Nick The Ratman for Forging the Solution to My Problem!


    Also Thanks to the T.F.R for testing Zombie Horde for 7 months
     
  2. RageQuit

    RageQuit Ancient

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    Wait! Theres a turret in the last map ON the second floor. Are the zombies strong enought to survive or atleast does the turret spawn at never? The first map is my most favorite. It looks very fimiliar. I dont know where but I think Ive seen it before.
     
  3. Shenanigans.nom

    Shenanigans.nom Ancient
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    I like these. It will be tough to get enough people to play them well but they look great. I especially like the 2nd one on Rat's Nest. I like the addtion of vehicles in most things, and it looks like a good mix of indoor and outdoor gameplay.
     
  4. Devil95

    Devil95 Ancient
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    The Turret is placed in a certain position so that they can't kill any of the Zombie Walking up. It Never Respawns, Plus Zombie Health Does Regenerate so Yes they can withstand a Turret. It is Fimiliar, It was posted here before for the Firefight. Now its avaiable for Zombie Horde. Thanks for Viewing!
     
  5. Organite

    Organite Journalist
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    Maybe in Contempt you should mention how the survivors are confined to one side of the map.

    I actually think you should talk about all of the maps themselves a bit more.

    Sure there are pictures but they can only go so far without proper explaination.

    Talk about a key thing in each map that should entice a person into downloading them.

    The downfall of all these maps is that they're (mostly) not on sandbox or foundry so all the forging is played off map geometry. This renders pictures almost useless and thorough explanation of gameplay, weapons, and flow becomes vital.

    If a person doesn't know why you placed an open container in the middle of rat's nest then they take it for what they see. It's a notorious problem especially in pre-dlc maps.

    Now don't get me wrong, I like most of these maps (at least the ones I played), but you're not giving them enough on here so people will click two buttons. You've got some good names backing them, but that doesn't always do the trick. It's a sad truth but a truth nontheless.

    With that, I encourage you to revise some elements of both map packs. Put as much effort into the post as you did the maps =)
     
  6. Devil95

    Devil95 Ancient
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    First off, I dont honestly care if My Maps get downloaded. I just added this so I can say "I've posted lots of maps". I dont know how I could explain it more and I dont plan to. Right Now, Im curretly working on the 3rd Installment of Zombie Horde, A Multi Team Map and "Breach & Clear". Once Zombie Horde Map Pack 3 Releases, There will be more info and 3 Other Maps. After 3 Years, I've noticed that Forgehub hasn't like barely any of my maps. So now I honestly dont give a **** about what people say or what people want out of me.
     
  7. Organite

    Organite Journalist
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    You sound very cynical my friend.

    I simply made a suggestion and didn't mean to offend you.
     

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