Sandbox sandtrap unearthed

Discussion in 'Halo 3 Competitive Maps' started by ThExBLOODletter, Apr 18, 2010.

  1. ThExBLOODletter

    ThExBLOODletter Forerunner

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    #1 ThExBLOODletter, Apr 18, 2010
    Last edited: Apr 18, 2010
  2. Panncakez

    Panncakez Ancient
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    Hi, welcome to Forge Hub!

    I see that you're trying to embed your video. I'll just say now that Forge Hub doesn't use HTML code, we use BB code. If you want to learn BB code, check here. Now, as for your YouTube video, to embed it, you simply need to copy the YouTube URL of the page that you're on.

    I hope that I'll see you around!
     
  3. ThExBLOODletter

    ThExBLOODletter Forerunner

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    um ok thx for who ever fixed it for me
     
    #3 ThExBLOODletter, Apr 18, 2010
    Last edited: Apr 18, 2010
  4. Moxus

    Moxus Ancient
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    There's one critical error: The side of the central structure that was originally buried by sand should be like the exposed other side; stone outcroppings in Sandtrap suggest that the central structure is symmetrical, and should be represented as such in any re-make. Other than that, doesn't seem too shabby.

    -=Moxus=-
     
  5. CaptnSTFU

    CaptnSTFU Ancient
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    yeah agreed their, it does look really good though. Just some sprucing up with ghost merge and maybe making it less tall so you can make both sides symmetrical.
     
  6. ThExBLOODletter

    ThExBLOODletter Forerunner

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    ya i would of made the other side the same but i ran out of blocks...dumb reason but i dont feel like tring to get the tall bocks to look right

    btw were do all u guys get the sic sig pics just wondering
     
    #6 ThExBLOODletter, Apr 18, 2010
    Last edited: Apr 18, 2010
  7. Noxiw

    Noxiw Ancient
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    Not going to lie, the music made me not watch the video.

    However, it does look like a half-way decent remake. I'll check it out and get back to you.
     
  8. RageQuit

    RageQuit Forerunner

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    This looks pretty good, but shouldnt this be an asthsetic map? How are you suppose to get on the main structures? Some parts of the map could use some interlocking.
    And you can get a sig at the G&A section. (Fourms) You can request it or go to a sig shop.
     
  9. ThExBLOODletter

    ThExBLOODletter Forerunner

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    thx turtle

    noxiw~that was the only good song i could find on the utube audio swap on cuz my other song was against copy right law

    u can get on the get on the long structre and there is nothing on the large one for u to need to get to. i dont think it should be a asthetic because i made it to play slayer and other game types on
     
  10. TheKingOfCrash7

    TheKingOfCrash7 Forerunner

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    lol same here.
    About the map... We know that there are no weapons on the structures, but we wanna get up there so there is some elevation change. I'd make everything shorter so u can reach the the tops of structures like in sandtrap (or maybe we should just stick with sandtrap? I dont get why people remake H3 maps when they're on the game...)
     
  11. Moxus

    Moxus Ancient
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    There is that. I think the aesthetic proposition was pretty good.

    -=Moxus=-
     
  12. ThExBLOODletter

    ThExBLOODletter Forerunner

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    i made it for my friends utube movie thing lol not rly into that stuff so if anyone with the power to move it thinks i should be in aesthetic feel free idc
    i think i might make it a little shorter so ppl can get on it
    ---
    question....what is interlocking and how do i do it
     
    #12 ThExBLOODletter, Apr 19, 2010
    Last edited: Apr 19, 2010
  13. The Muppet King

    The Muppet King Ancient
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    it doesn't matter if there is nothing on the structure, you should be able to access it as a part of the flow. The map is decent but why remake a map already on the game.
     
  14. PatchworkZombie

    PatchworkZombie Ancient

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    First of all the song in the video was just terrible.

    Second of all, I don't see why we need a remake of sandtrap when it's already in Halo 3. I could just go on Sandtrap anyway. Ok, well I've had my rant let me go on about the map.

    Well basically the structures are appalingly put together. Bumps are everywhere and the two gravity lifts are just grav lifts thrown under a few upright double boxes. Everything about this map is terrible, the concept, the execution and final thing.

    My advice for improvement would be spend a lot more time learning forge tricks (merging, ghost merging etc) they will make forging much more fun for you are spare us having to bump up 4 feet in the air with each stride.
     

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