Side Founder Created by Wes Strejcek Download the Map Variant Description: For a lack of a better name, it kind of resembles the map layout of Sidewinder. Well, the main overall feature, and that would be how it's shaped in the letter "U". Basically, the map is split into two equal parts, with the same base, vehicles and such. Recommended Gametypes: Team Slayer (default) Assault (default) Capture the Flag (default) Weapons/Vehicles: (Each base includes the following) 1 Ghost 1 Warthog (MG attachment) 2 Mongooses 1 Overshield (60 second respawn) 3 Snipers (Extra clips: 2, 2 and 1) 2 Shotguns (Extra clips: 1 and 0) 1 Needler (Extra clips: 0) 1 Brute Shot 1 Regenerator 1 Bubble Shield 1 Power Drainer 5 Battle Rifles 3 SMGs 1 MG turret 4 Frag 4 Plasma Neutral Weapons: (one of each, middle of map) 1 Rocket Launcher (60 second respawn; 1 extra clip) 1 Energy Sword Other: 1. If you have any problems, suggestions or comments about the map, feel free to post them here. 2. I didn't know what to put in the hallway, so I just added in the Invisibility. It was intended for neutral flag/bomb, but didn't work out. Pictures: Overview of the map Overview of one of the bases The special hallway (may change later) What one of the bases look like (other base looks the same) The corner Behind the base Where your flag, your bomb and such is The sword, bottom of where the corner is The weapon room (may change later)
very cool i like the middle srtucture but i think it needs more things on the sides like structures or covers or something but i say 7/10
I think it needs more scenery, or hiding spots. Aside from that the basic idea is clearly visable. Not too bad.
Sword and shield door? Umm...I don't think that's a good idea. Also, in the first pic, you can tell that the objects aren't completely symmetrical with each other. Use Foundry's grid to make them right.
Well first off, the two side 'battlefields' (where the crates are) aren't all going to be the same. If you read my previous post, I just placed them there.
ehhhhh...sword in the shield door might be a problem, and no offense, but I've always hated weapon rooms, it takes away the "competetive" out of the map.
Constructive critisism time... Problems I see w/ this map: 1. sword + shield door = campcampcampcamp 2. there is a camo and 2 OS within about 10 feet of each other 3. each side is too bland and open, even for vehicles 4. armory in side room of foundry...overused and generally not good 5. no spartan laser? what is this madness!