Forest of Ruins Though the roots remained, The Buildings became nothing but the ruins of the lost 2-8 players. Works with Team Doubles, Multi Team and 7 Player Free-for-all. As Zombie Horde is out of the way for a little bit. Me and BabyBaconStrips have been working on little side projects. This is one of the many. It was a submission into a Contest for My clan, But then I decided to post this on forgehub. The map is great for both Team Doubles, Multi Team and Free-For-All. This is also my First Slayer map. Weapon Set: Battle Rifle x3 Spikers x4 Bruteshot x2 Rockets x1 Shotgun x1 Carbine x2 Assualt Rifle x1 SMGs x2 Plasma Pistol x1 Rockets x1 Active Camo Plasma Grenades Frag Grenades Bubble Shield Power Drainer NEW UPDATES: A couple of things have changed to Increase its Multiplayer. Basically a New Catwalk has been added to lead up to the Tunnel that is blocked, Battle Rifles have a longer Respawn Time and there are only 3 on the map. Dual-Wielding is added back after the picture of the Beta shown a Spartan Dual-Wieling SMGs. Spikers added. Needler was Removed along with the Overshield. Active Camo has been moved to the Alley. Forest of Ruins now supports 7 Player FFA, 4v4 Team Slayer, Multi Team up to 8 players, 7 Player Oddball and 3v3 Oddball. Also made sure that you can't get out side of the map. The Wall With the Rockets is now able to make player flank from uptop. Wow, Thats one hell of an Update! The Map Mainly focuses on 1 side of Ghost Town. Players can use Hallways and Alleys to flank there enemies. One Team repawns near the Rockets and the other near the Shotgun. This gives both teams Power Weapons. Multi Team & Free-for-All both have different types of Gameplay. Team Doubles feels more normal. (Warning: Multi Team & Free-For-All both are frantic with more than 8 Players.) Screenshots: (All Screenshots done by BabyBaconStrips) DOWNLOAD MAP HERE! Sorry if its too soon. I've been working on it for about 3 days. Hope you enjoy! Countdown Begins Time Left Remaining: 3 Months + 20 Days V3 Coming April 18th 2010 **Nomination (2) Thanks for Voting Forest of Ruins into the Feature Vote!
FIRST! I loved the first Forest of Ruins, but it had it's flaws like the camo spawn and stuff, but it looks like you fixed a lot of the problems in the V2. I like the tree thing btw. Hey, what does that countdown @ the bottom mean?
Thanks, The Countdown means that I'm leaving Forgehub in 3 Months & 20 Days. Also what I'm gonna do is raise money for cancer. Every 20 Downloads, I'll give $2.00 to charity. I will be leaving Forgehub and moving to XForgery in about 4 Months.
I just downloaded the map an hor or so ago and got a quick FFA going, and i have to say it was a very solid play. The gameplay felt very balanced and smooth. The merging is perfect which made the game run smoothly with no bumps. 5/5
it is a good looking map but im not a fan of ghost town editing. imagine what it would be like if it was made in sandbox...
Thanks, Most of the Testers agreed too. Very Smooth. Also the loved how the BR was a Power Weapon. The map works best with FFA. Thank for your opinion! I'm okay with that, But before leaving it in the dust... Try it first. Second of all, That Sandbox part was true. Im designing it to work on Sandbox. "SPOILERS"!!!!11!!!
looks a very nice map, i cannot wait to get a party going to play some customs on it, i'll edit this with how it plays when i've played it
I dont want to support Forgehub anymore, there community isnt the greatest. This site however: Events, Contests, Challenges and More. Way more than Forgehub. Sorry if theres something wrong. I've heard from my friends about the Bad Respawns. I'm currently fixing them. Plus 3 other problems. Im gonna post my final Version of it (V3) next Sunday (April 18th 2010).