Boot Camp V1.5 by: BeettaaaDistinguishable Features -No visible signs of Foundry at all -Every immovable object interlocked. Description Boot Camp is a small, symetrical, completely enclosed SWAT map. There are no visible signs of Foundry on the entire map. The map plays slightly like Training Ground, but you can jump on top of walls, etc. The cover in the middle is all movable, and to aid you in your quest for blowing **** up, there are three fusion coils placed in the middle which can also be used to "blow" your openents away. IMPROVEMENTS An H tunnel system is added underground to provide for more ineresting gameplay. Gametypes Supported Slayer (SWAT) Recommended absolutely NO MORE than 4 people per game. (that doesn't mean 4v4 you retards). Boot Camp Overview (roof and side was deleted to take this picture) From the side (from old version - nothing changed) Tunnel (both are symmetrical) Tunnel Intersection Download Boot Camp map Download SWAT gametype P.S. Disregard the official map description (A blank version of "Foundry")
This looks really cool, I like how the barrels are in the tunnel, that should help with camping, great map!
This looks very small... I would have to give it a download to see how it plays. I can see this being just a 1v1 map, but that doesn't normally work very well with SWAT, so yea 2v2 at the most.
I tried 2v2v1 once, and it was freaking insane. I got to 38 or something kills with us winning the game 50-30somehting-11
Hey, I might do that, some day. I also might be adding a second story some day, just with some upper platforms or something. Thanks everyone for the comments!
Thank you for the comment. The gameplay itself is pretty interesting, but if anyone knows the settings for the official SWAT, please tell, because I cannot figure out what to put for pretty much headshots to kill.
It definitely looks interesting. An FFA Swords or Hammers game might work here, seeing as limiting people to close range weapons would decrease spawn campability. Queued for DL.
WOOOOOOOOO...... i remember suggesting adding some side tunnels on the old one i'm glad you took time to improve a good map to make it better. i will surely d/l and check it out
I might add some other tunnels later, but I want to take a break from this and make another map. thannnks WhiteLime.