Author: DIEabolical Map Name: Conquer Map Canvas: Sandbox Player Count: 4-16 Supported Gametypes: Team Slayer, Territories, Conquest, OVERBOARD! __________________________________________________ Description: I started this map with some new ideas that will give a different kind of conquest gameplay. The first being the long line of sight that is visible from the starting spawn. This provides a new twist from the usual conquest gameplay. Also there are elevated positions in the middle that provide a good supporting spot but will not activate the territory marker. All territory markers are only activated by being on the bottom level. Gametypes Supported Spoiler Conquest Team Slayer Team Swat Team Snottys (Shotty-Sniper-Regen. Nades) Team Overboard Overquest Weapon Set Spoiler BR x4 BruteS x2 Carbine x2 SMG x4 PlasmaR x4 Spiker x4 Sniper x1 FragG x4 PlasmaG x6 SpikeG x2 YouTube- Conquer.wmv Download There is an easter egg to find on this.
This map looks very well forged. I think the only issues with this map would be gameplay. The open LoS from the spawn looks interesting, and I'm looking forward to seeing how that plays. I'm pretty sure you generally aren't supposed to mix types of sticky grenades, (that way you can't carry 4 sticky grenades at once) so you might want to replace those spike grenades with plasmas, especially because spike 'nades aren't necessary on an open map like this. Other than that it looks fine, but I'll have to play it to really see.
This map is simply too beautiful for its own good. The LoS windows popular in slayer maps I think add something unique to a conquest game dominated by cramped caves and corridors. Also, the fight is truly for the center. The middle territory is large, and attracts a ton of attention. My only worry is that the linear style of conquest could be compromise by clever jumps. Look out for cheaters! One more note: I was lucky enough to see this before it was posted, and the screenies do NOT do it justice. Every forger should download this just to get some inspiration for map features of their own. To make gameplay work better, I suggest making the outer walls railings. Think about it.
I'm sure many people recognize the name DIEabolical by now, and it's also safe to assume that you are getting better. In a short amount of time, you've released many maps, but this is byfar your best. Keep forging, because I can notice that you are getting better. In fact, you've gained a tremendous amount of skill since you first joined FH. You have my bravo, and more importantly my download.
This map is very well forged. but if you can have a long line of site near your starting point, then spawnkilling may be an issue. If so, make a v2 with the elevated "sniping towers" blocked off by shield doors. that way, you can still see them, but not harm them