Map Title: Ground Zero Ground Zero is a FFA/Team slayer that will have you playing nonstop Download Map Description: This is my first map its very balanced with some hidden weapon spawns, effective respawn locations, plenty of scenery, and some epic fights to come Weapons: BR: Cant remember Mauler:1 Shotgun:2 Sniper Rifle:2 Brute Shot:1 Assault Rifle:4 Vehicles: Warthog: 2 (non-usable) Mongoose:1(usable) A good look at the map The water fall Sword room A fight over a sniper tower
You're screenshots aren't working you need to fix them. If you dont know how to, then read this thread
Ill DL and get back to you later. From what I see the map looks alrite but I'm wondering what the middle of the map provides.
Hmm... the map itself doesnt look good or like it has anything at all to do with Ground Zero. But it sure does look like it plays well.
Looks cool, but can u put a bit more lengthy description... eg: Preferred gametypes, tactics, general gameplay, explanation of pics and map layout... Thanks.
good sire, your map is added to my list of maps that will be DL'd when i get back to my own province.
Hey man, the map looks pretty sweet, i have to agree with Monkey with it looking like a hide-out, but name dont always matter. But from the pics it looks good, but for some better astetics( hahah i dont think i spelled that right), a better look in other words, flip over the bridges and the double crates, they like that here. Keep up the good work.
Yes the map may look good in the screenshots, but when I wnt through it in Forge, I was amazed of how bad it was. There were bad respawn points, weapon respawn is all default yes even with the amount of Bubble Shields, Snipers, Rocket, invis, overshield, etc. The front of the Base reminds me more of a bad Foundry-infection map. This is because nothing is really on the outside of the base. There is also like another ase in back of the main that has some Double boxes and a turet on it. The sword was very awkard for me. You needed some interlocking for some sloppy walls and such. My advice would be to think more about the geometry of your map and improve on your forging techniques through the Forging 101 section.