Hades Lair

Discussion in 'Halo and Forge Discussion' started by Stevo, Apr 6, 2010.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Well this is my latest map.

    It's been designed around my new Gametype Regeneration Slayer and whilst building it, I decided it would work very well for normal gametypes aswell.

    I've already hit object limit, so there arent many improvements I can make at the moment.

    Weapons:
    Rockets x 1 (Spare clips 1)
    Sniper Rifle x 2 (Spare clips 1)
    Shotgun x 2 (Spare clips 0)
    Gravity Hammer
    Needler x 2 (Spare clips 2)
    Carbine x 2 (Spare Clips 2)
    Battle Rifle x 8 (Spare clips 2)
    Flamethrower x 1

    Equipment List:
    Plasma Grenades x 8 (60s Respawn)
    Frag Grenades x 4 (60s Respawn)
    Bubble Shield x 2 (120s Respawn)
    Power Drain x 2 (120s Respawn)
    Overshields x 1 (180s Respawn)
    Active Camo x 1 (180s Respawn)

    Pictures:
    View of the Lair
    [​IMG]
    View from the Lair
    [​IMG]
    View of Blue base
    [​IMG]
    View of Centre Piece
    [​IMG]
    View from inside
    [​IMG]

    I just need people to test now :)
     
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    I like what you did with the back section. Very nice. However, it does look very open.

    Anyway, I should be able to test some maps today. I wont have long but it should be enough to test yours and mine.
     
  3. cory21

    cory21 Ancient
    Senior Member

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    How is regeneration slayer going? I haven't heard much about it...
     
  4. Spicy Forges

    Spicy Forges Ancient
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  5. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Sign me up for the test , it looks amazing !
     
  6. pyro

    pyro The Joker
    Senior Member

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    That cute little ghosty will probably wreck everything. You might want to replace the one rocket launcher with a spare clip with two rocket launchers with no extra ammo, placed along the midline of the map. Just keep it in mind if the ghost is a problem during testing.
     
  7. MattKestrel

    MattKestrel Ancient
    Senior Member

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    After testing, I can conclude the Ghost really wasn't a problem. Most of the action congregated around the built up side, and when the Ghost came in, it was awesome instead of annoying.
     
  8. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    sign me up this looks great. am i right in thinking that objects dont ghost mearge into the floor of the crypt because you have done that with the tube corners.
     
  9. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    You are correct in thinking that. I've simply flipped them on their roofs but merged them flat so they can keep the groovy trim ;)
    Also, you can just run and jump onto the roofs of the tubes now, they're at the perfect height to provide cover and an obstacle that provides a good height advatage when escaping from the ghost if needs be.

    Thanks for the interest as well guys. I'll be testing this map on Thursday (tomorrow) check out the weekly Rustoms thread. It's the same map but tweaked a little to support Regeneration Slayer. I'll probably throw a few regular customs in to have a bit of variety ;)

    You guys will be seeing 3 new maps in the Weekly Rustoms Regain, Gyroscope and Hades Lair. I'll post a link when i get in tonight :)
     

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