Foundry MLG Crescent v6

Discussion in 'Halo 3 MLG Maps' started by Kill 4 Silence, Mar 28, 2010.

  1. Kill 4 Silence

    Kill 4 Silence Forerunner

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    MLG Crescent v6

    Supported Gametypes: MLG FFA, Team Slayer
    In-Game Description:
    Description: This map took approximately a year to make. I think it's finally done, however, there are still some weapon spawn issues, and the invisibility and overshield, which are meant to signify blue and red base respectively, are pick-up-able...that needs fixed...

    There's a rocket launcher underneath the front center platform, a shotgun inside the hill (bad spawn area...), a sniper rifle above the front center platform (needs to be moved to upmost bridge overlooking hill), and carbines and BRs throughout.

    MLG Amp and Ons inspired alot of the structure, but the bases and center was all me! It literally took days of no eating, working, or pooping to get them just right (not that the ghost-merging was an issue...).

    I think the spawn points are pretty good. And that's pretty much it. Let me know what you guys think!

    Red Base
    [​IMG]

    Back Center
    [​IMG]

    Side of Red Base
    [​IMG]

    Blue Base
    [​IMG]

    Front Center
    [​IMG]

    Side of Center
    [​IMG]

    DOWNLOAD MLG CRESCENT V6
    Bungie.net : Halo 3 File Details

    LINK TO FILE SHARE
    Bungie.net : Halo 3 File Share 4 Silence
     
  2. Ladnil

    Ladnil Ancient
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    Why is one base A and the other base B, then on the 5th screenshot, the A and B sides are closer to the wrong base? Personally I'd go with an Onslaught A/B setup for this map, leaving the bases red and blue instead of Red-A and Blue-B and making the sides A and B. Also, you don't need a weapon holder for the custom powerup, its an immovable object.

    That said, I'm curious to see how this plays, with its unique structures, invite me if you're ever running test games. GT: vodka fountain
     
  3. Kill 4 Silence

    Kill 4 Silence Forerunner

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    I accidentally got the a and b signs in the center mixed up. i was too lazy to fix it haha.
    but anyway, ill hit u up later so we can test it.
     
  4. MontageMedia

    MontageMedia Ancient

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    Hey can I test with you?
     
  5. Kill 4 Silence

    Kill 4 Silence Forerunner

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    sure
    add me
    kill 4 silence
    my mic's broken though haha.
     
  6. Hogframe

    Hogframe Ancient
    Senior Member

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    sure
    add me
    kill 4 silence
    my mic's broken though haha.



    If a certain someone named Hassanq adds you, please accept.
     
  7. just defy

    just defy Ancient
    Senior Member

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    this is cool. i like this better than trenches personally.. write this down for a DL as well. although as you said your to lazy to fix anything. id put down some cover on each side
     
  8. LD

    LD Ancient
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    who ever told you a sniper, a rockets, a shotgun (a non MLG weapson btw) and a custom powerup that close to each other on a foundry map are cool is a ****ing liar!

    You should delete the shotgun,, the rockets, the sniper and move the custom powerup higher, where the plasmas are. A little bit of cover in the middle would be nice as well + fix the signs and the power ups (invis and ov), thats
    kind of embarrassing, you saw it but you were to lazy to fix it?

    on the other hand I love your middle structure, its unique, inspiring and beautifuly forged, one of the best structrues on foundry i have seen <3 no ****
     
    #8 LD, Mar 29, 2010
    Last edited: Mar 30, 2010
  9. Kill 4 Silence

    Kill 4 Silence Forerunner

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    well, it's not that I'm too lazy, I just don't have alot of time to spend working on my maps cause I've been working alot the past week. But I'll definitely try to fit in some time to fix that stuff. ill have v7 up and ready sometime soon
    ---
    that's why in the description i said there were weapon spawn issues...
    i wanted to move the sniper up by the plasmas, leave the rocket alone, and replace the shotgon with the powerup (and just out the shotgun).
     

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