Sandbox Round Resort v1

Discussion in 'Halo 3 Casual Maps' started by Kill 4 Silence, Mar 23, 2010.

  1. Kill 4 Silence

    Kill 4 Silence Forerunner

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    Round Resort v1


    Recommended Players: 4-12
    Gametypes: Team Slayer, Slayer, Team Snipers

    In-Game Map Description: A multi-dimensional structure floating in space; for team slayer battles of up to twelve players. 4-12 players


    Description: The idea to make this map was rooted off one thing: To bind two rings. Next, to add a blue and a red base. Subsequently, to connect the bases with sub-bases. And finally, to add sniper posts, invis., overshield, rockets, shotty, and the occasional battle rifle.

    Overview/Blue Base
    [​IMG]

    Overview/Red Base
    [​IMG]

    Red Sub-Base
    [​IMG]

    Blue Sub-Base
    [​IMG]

    Red Base
    [​IMG]

    Center Structure
    [​IMG]
    DOWNLOAD ROUND RESORT V1
    Bungie.net : Halo 3 File Details
    LINK TO FILSHARE
    http://www.bungie.net/stats/halo3/fileshare.aspx?player=Kill 4 Silence
     
    #1 Kill 4 Silence, Mar 23, 2010
    Last edited: Mar 23, 2010
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    Looks like spam!

    As for the map, it does look pretty nice, though it does seem as though some areas would be easy to fall off of. If you have any items or budget remaining, I'd try to put some railings on the outside corners. I'll get some games going and will try to update this post with some more tips.
     
    #2 Hogframe, Mar 23, 2010
    Last edited: May 1, 2010
  3. Titanfugo

    Titanfugo Ancient

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    heres a tip -- railings
     
  4. Shenanigans.nom

    Shenanigans.nom Ancient
    Senior Member

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    SUPER SPAMMING good job guys.
    Looks basic yet well done. i would advise railings as i have played many maps in maption sack and such with no railings a flipped a **** cause i fell off the edge way to many times and rage quitted.
    I like the basic idea of a bunch of walkways with a lower center piece.
    The custom power ups are a huge issue. Either remove them because with a nade jump they are easily obtained and would a pain in the ass. Or you could make a gametype where custom power ups did nothing to your stats and piss off people who constantly tried to get them. overall 7/10 needs some work but could be pretty good soon.
     
  5. Kill 4 Silence

    Kill 4 Silence Forerunner

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    ya im actually just redoing the entire map. im going to maintain the same basic layout but omit and add stuff to make the playability good. also, the geomerges are really messy so im going to fix that too. should have new version up this weekend.
     
  6. ptto911

    ptto911 Ancient

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    The map looks great, but it could use some rails or walls on some of the more narrow parts. Overall, I give it a 7/10.
     
  7. DIEabolical

    DIEabolical Ancient
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    I see a lot of potential here. You have some great layout ideas in your recent maps ,soon you will master the ways of the forge young patawan. Simple things like railings and weapon layouts will come to you eventually. Overall this map is cool looking though.
     

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