TRS Rise (complete)

Discussion in 'Halo and Forge Discussion' started by Stevo, Mar 25, 2010.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Rise


    My newest map.... Rise.

    Specifically designed for Team Regeneration Slayer [Download Here] where the objective is to control a bonus zone whilst keeping the enemy team at bay. The more kills you get, the more shields you can earn, the stronger you are and the more time you can be in the bonus zone!

    Images - Most are shot from Blue base
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    Hope you guys like it...

     
    #1 Stevo, Mar 25, 2010
    Last edited: Mar 26, 2010
  2. Spicy Forges

    Spicy Forges Ancient
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    Oh wow, this does look good. I cant test because 4:00 am EST IS 4:00 am EST for me.
    When I get my map tested Ill post in the other thread.
     
  3. Col Keller

    Col Keller Ancient
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    Very interesting looking, the lower area (floor) looks like its still dead space... is this going to change in the final version?
     
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Yup, i'm currently constructing a room down bottom to hold the final CPU which is going to be like a power weapon in the sense both teams are gonna be watching that area a lot and fighting for the control for it.

    EDIT: If you look close enough on the under neath of the middle raised platform, below the right side you can see one of the upright wall doubles forming the wall. The LOS is already rather divided when at ground level

    Overall, theres going to be a lot more L.O.S breakers on the ground floor between base to base, I'm also looking into LOS breakers for the bridge, but other than that, the pitfall where the hill is, is going to remain open
     
    #4 Stevo, Mar 26, 2010
    Last edited: Mar 26, 2010
  5. Col Keller

    Col Keller Ancient
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    cool, and yeah i can see what you are saying now.
     
  6. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Map Updated, as mentioned before, map has been completed tonight and is ready for testing tomorrow. Will post a thread in TRC Guild
     

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