Ok so everyone probably already knows this but I just discovered it yesterday. When you are forging and you ghost merge an object. Start a new round then turn that object to NO for the next round. Then when you start another round, you cant interlock with that ghost merged object. This is extremely frustrating and if you dont want to ghost merge the other item because you want it to look as straight as possible or because ghost merging only allows you to sink an object 50% into other objects, then youre screwed. But I discovered that if you take that ghost merged object go into "run time mininum" and turn it back to zero, you can once again interlock.
I'm just wondering, why are you turning its respawn rate to never once its merged? if you need to merge other items into it, why not just ghost merge them? And i cant say i've ever had the problem though to be honest..
what it solves is ghost merging can only merge 50% of the object into another object, so by doing this you can merge the other object as far as you want to
It basically solves the commonly known and obvious problem that a high run time minimum causes every object placed to be on the map at all times. So even if something should not have respawned, you can force-spawn it by increasing the runtime minimum. I am quite sure most people follow the logic that force spawning works even when you do not want it to.