Parapet Gametype: Objective Can be used for all gametype, the two main edits for CTF and Assault, as their roles have been somewhat 'reversed'. Description: Somewhat scenic, though some has been removed because of the object limit. The map has been redone to block off the interior center to create a base for each team. Each 'base' is blocked in by grav lifts, but they serve only to keep players taking a shortcut with a Mongoose during objectives, those on foot can still easily bypass them. If you look under the bases, there is a bridge, albeit broken in place, extending from each powerup spawn to the other, both having been replaced with a Custom Powerup to let you experiment with it however you want and keep it balanced (to me, Camouflage seemed much better than Overshielding). Each regular base has two Mongooses to use for any purpose, though taking them through the mancannon is a bad idea. Use of the mancannon on foot will result in a port to the center of the map and is the only way to acquire something that only spawns with a few shots and a long respawn. A skilled jump from either base will allow you to reach the rickety bridge early, and if you fall off of the bridge during a territories match, there is something below that you may be able to salvage your fall with, though not enough to get you back ontop, you can still use it to capture the bottom territory. [img width=800 height=450]http://img411.imageshack.us/img411/3999/14986193fullth5.jpg[/img] [img width=800 height=450]http://img411.imageshack.us/img411/3640/14986204fullwp2.jpg[/img] [img width=800 height=450]http://img526.imageshack.us/img526/389/14986220fulllg3.jpg[/img] Download it here. I'm itching to play this in an XBL game if anybody is up for it.