This is a Foundry infection map that effectively utilizes switches while keeping the gameplay smooth. The map is basically a human fort with three gates, two of which you can close. After reading SergeantSarcasms forging 201 tutorial, I MASSIVELY changed this map. I took away weapons, lengthened spawns, and lessened ammunition. There are a few things that an infected may randomly get to help them out. To provide the curve of deaths at the beginning, the Alpha Zombie will start out with either one of two advantages (covered later). Overview: Overview: Human Spawn: In the picture I am shooting at a plasma grenade that never respawns that you need to set off the first switch. You throw the plasma grenade behind me in the hole in the wall. Beta Zombie Spawn: The Beta Zombies will spawn in the cave with the shield door, and the active camouflage is for zombies, humans will rarely get it. Alpha Zombie Spawn: The Alpha Zombie must walk through a tunnel to give the humans some time to prepare, and at the end a teleporter will take the alpha zombie to one of two places: Either inside the humans' base, or in the overshield tunnel just outside of the base. This is to provide the kill curve explained in the forging 201 tutorial by SergeantSarcasm. Overshield Tunnel with Alpha Zombie Receiver Node: The First Gate: The plasma grenade triggers it to close, or it will close 3 minutes into the game. The Second Gate: It closes by grabbing a custom powerup in front of it. The Third Gate: Not Close-able. One of the trucks is rigged with explosives: The pit of doom: Your only hope is a shotgun, oh wait, there's a way out, except for the last man standing. Weapons: (Most weapons are spread-out and have low-ammunition.) Assault Rifle x4 Battle Rifle x4 Shotgun x5 Sniper Rifle x2 SMG x5 Magnum x4 Rocket Launcher x2 One never respawns, while one doesn't place at start and is hidden. Flamethrower x1 Never respawns Equipment: Frag Grenade x8 Plasma Grenade x1 Firebomb Grenade x2 Gametype: 25% Initial zombies Alpha Zombies and Beta Zombies have the same traits. Last Man has a waypoint to everyone, radar increased to 25 meters, and can no longer use turrets. Next Zombies are the chumps 3 rounds, each to seven minutes You start with an SMG, no grenades, and a ten meter radar as a human. Zombies respawn in 5 seconds. Dl Map: Bungie.net : Halo 3 File Details Dl Gametype: Bungie.net : Halo 3 File Details
i congragulate you on reading and accepting the forging 201 post. and i congragulate you for inserting that into your map. ok, this may not be the most original map nor the most flashy but what you've done, gameplay wise, is improved your map to the greatest possible with your skills. i enjoyed playing it and with that i give you 3/5 asthetics 4.99/5 gameplay
I'm glad you enjoyed my map. This map has always been an ongoing project for me. If you look at the description, you will see it says version 9. I'm not sure which version it is, I lost track a while back, so I guessed, lol. Sometimes, the humans will camp in their starting area, but there is in fact two ways for both zombies and humans to get in there.
Awsome This map has a great layout. I have not had a chance to see for myself but based on the weapen balence the map should be fun for both zombies and humans I will view this map and report back on what I think.