Recently I created 2 variants of the Team Slayer gametype which are both sort of the same thing. I wanted to see which one was better. The two variants are: 1. Ghost Slayer 2. No Track Slayer Ghost Slayer: This is a variant which gives players poor camo. The aim of this variant is to test people's reflexes against enemies which are always half hidden. You also gain full camo for 5 seconds after respawning. No Track Slayer: All players have 2x overshield but damage resistance is lowered to 50%. Players also have full camo. The aim of this variant is to create a trippy effect throughout battle, disable tracking of players and test reflexes once again. Which one is better?