Team Slayer variants...

Discussion in 'Halo and Forge Discussion' started by Spicy Forges, Mar 17, 2010.

  1. Spicy Forges

    Spicy Forges Ancient
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    Recently I created 2 variants of the Team Slayer gametype which are both sort of the same thing. I wanted to see which one was better.

    The two variants are:
    1. Ghost Slayer
    2. No Track Slayer

    Ghost Slayer:
    This is a variant which gives players poor camo. The aim of this variant is to test people's reflexes against enemies which are always half hidden. You also gain full camo for 5 seconds after respawning.

    No Track Slayer:
    All players have 2x overshield but damage resistance is lowered to 50%. Players also have full camo. The aim of this variant is to create a trippy effect throughout battle, disable tracking of players and test reflexes once again.

    Which one is better?
     
  2. Spaceneil8

    Spaceneil8 Ancient
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    Ghost slayer, no doubt.
     
  3. pyro

    pyro The Joker
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    ghost slayer

    Ninja slayer:
    SMG, instant kill, full camo, full speed, full motion sensor
     
  4. Spicy Forges

    Spicy Forges Ancient
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    lol ^ I might make that just for the fun of it
     

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