EnKryptix's 2nd ZombieTrack ".::EnKrypted::."

Discussion in 'Halo 3 Casual Maps' started by EnKryptix, Mar 12, 2010.

  1. EnKryptix

    EnKryptix Ancient

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    Do you like Zombies?

    Do you like Racing?

    Well then my new map is good for you!

    [​IMG] [​IMG] .::EnKrypted::. is a sequal map to SeS Racers. This map is a little bit more challenging but a lot more rewarding in the end. The game is played just like SeS Racers. Humans have to attempt to complete the course while the zombie tries sniping / rocketing them.The Alpha Zombie spawns on a levetated platform with a beam and sniper rifle spawn and a rocket spawn.[​IMG] The snake tubing is back but a little more easy going.[​IMG] This map is all about placement, one wrong move will cost you that 1 precious life a round.[​IMG] It is to be played with the gametype shown below. At the end of the course there is a custom powerup giving you invincibility and instant kill;[​IMG] ;so go jump into the teleporter and kick some ass! [​IMG]


    Map~
    Bungie.net : Halo 3 File Details

    Gametype~Bungie.net : Halo 3 File Details
     
  2. Berb

    Berb Ancient
    Forge Critic Senior Member

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    The map is fine. There is just one problem, the teleporter. When the zombie sees the guy going to get the powerup, hes gonna block the teleporter. That, or assasinate the guy who worked so hard to get to the end. Remaking it and placing multiple nodes would be a great idea because it reduces the chance of problems. : )
     
  3. EnKryptix

    EnKryptix Ancient

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    I know what it's all about. I rigged it so when you jump through it, and the zombie is blocking it, you'll appear through the teleporter and on top of its head. I've tested it and tested it again I promise.
     
  4. MaxSterling

    MaxSterling Ancient
    Senior Member

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    Zombie sniper towers should be made so that the zombie cannot jump off and commit suicide... robbing the person that made it all the way around, the satisfaction of sniping the zombie. Nothing annoys me more than poorly thought out maps.

    The reason why the original Halo was so successful is although the forging was mediocre, the length of the track was perfect. Subsequent tracks like the numerous Halo 2 variations made the track way too long. This track is way too short... made even shorter when you consider the amount of tubes protecting the rider from zombie sniping.
     
  5. Berb

    Berb Ancient
    Forge Critic Senior Member

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    ok that sounds good
     

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