Sandbox Mekashnu

Discussion in 'Halo 3 Competitive Maps' started by prong23, Mar 7, 2010.

  1. prong23

    prong23 Ancient
    Senior Member

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    Welcome to Mekashnu

    Description: A training arena for rising samurai spartans to hone their skills of the art of massacre.

    2 - 6 Players

    Made for: Slayer(s) / CTF / KOTH

    Weapons:
    Assault Rifle - 20 sec. respawn/ 2 spare clips (x2)
    Battle Rifle - 10 sec. respawn/ 2 spare clips (x2)
    Carbine - 10 sec. respawn/ 2 spare clips (x2)
    Plasma Rifle - 20 sec. respawn (x2)
    SMG - 20 sec. respawn/ 2 spare clips (x4)
    Rocket Launcher - 180 sec. respawn/ 0 spare clips (x1)
    Plasma Grenade - 45 sec. respawn (x4)
    Fragmentation Grenade - 10 sec. respawn (x4)

    Equipment:
    Bubble Shield - 120 sec. respawn (x1)
    Custom Powerup - 90 sec. respawn (x1)



    PICS:

    Overviews
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    The Rest
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    Download, Comment, Criticize, and Enjoy
    ---------> Mekashnu <---------
     
  2. Raakuth

    Raakuth Ancient
    Senior Member

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    There is a serious problem going on in forgehub. People are only commenting on maps if they believe they can criticise it, or do something better themselves.

    This map has no comments, nobody can find a fault with it, i certainly can't. The screenshots make the map look incredible, with several unique structures, good job! I am going to download this right now :)

    This looks very impressive
     
  3. prong23

    prong23 Ancient
    Senior Member

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    Thank you! My thoughts exactly.

    I was so worried that no one was even looking at my map. Though it has over 600 views, 0 posts is flabbergasting!

    Thank you again for posting. I had almost lost faith in ForgeHub.
     
  4. Short Bizzle

    Short Bizzle Ancient
    Senior Member

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    This may be a good warm up map for when I'm getting my customs lobby full. The only thing I noticed about this map that I didn't really like is the lack of height variations. I do, however, like the door ways and other aethstetic pieces you have incorporated into the map. Like Raakuth said nice unique structures!
     
  5. prong23

    prong23 Ancient
    Senior Member

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    I guess I could look into height variations on the v2, especially in the middle room.

    The feedback is greatly appreciated.
     

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