Bunkerside Since the Zombie Horde DLC Pack is being delayed a 3rd time. I'm Releasing Bunkerside as a standalone Map. This will also be in the DLC Pack. This map was originally cancelled because the map simply couldn't work for Zombie Horde. Then BabyBaconStrips came up with a design for it. Finding out how to block off all parts to make the humans trapped inside the base. Also Finding out how to get the zombies inside with the humans getting out. Thanks to his success, I was able to take full control and for that I thank BabyBaconStrips. On to the map now. The map again is inside the base of High Ground. This gives humans lots of space and heights to take full control of ground. Main Objective for Humans is to keep as many teammates alive as possiable. If your teammates all die, Your Screwed! If you've never heard of Zombie Horde, Here's some main points. Zombie Horde runs on Teamwork. No Teamwork = No Fun! Zombie Horde is a fair Infection Gamemode! Some Maps Require Stratgies! Omega Zombie is the Zombie with an Arrow above his head. This will tell you and your team. Keep your eye out! Thats pretty much the basics! Now on to the map: [bungievid]107583057[/bungievid] (If you don't have Silverlight, download it.) Again no pics because I'm hate working with Imageshack and Photobucket. I would also like to thank Dp12Derk for rendering the Film Clip. Thanks Now as I mentioned, the Zombie Horde DLC Pack was delayed. With this, More Maps are made each day. Testing, Fixing and Mastering. With that, There will be at least 3 DLC Packs! Tips: ZOMBIES - Try Flanking, Most Kills in testing resulted in flanking. - Make a Horde, Humans can't take on an entire Horde. - Use Overshields - Become the Omega Zombie (Custom Power-up) - Zombies should stick with killing one person at a time! HUMANS - Use Teamwork, Most deaths resulted in splitting up. - Use Rockets against Omega Zombie and Hordes Only! - Shotguns work well! - Dual weilding SMGs work very well against Alphas. - Make certain people grab certain weapons. - Use the Buildings. If anyone has found a way out of the map, Please inform me and I'll will fix it. Download ZH: Bunkerside Download Bunkerside Special Thanks: BabyBaconStrips (Map Design) Dp12Derk (Rendered Film) Thanks to: XSniperaceX UDie47Xs R3AP3R 2117 Ty333 Parallel Park Seth 2 da Grits shooting Gunner awsumduddy Anonymous Clown Alitoman101 HARMLESS Maybe ran46y Shivy Got Swag Fredmister25
I think i see a way out. There's a variety of ghost jumps to the splazor tower... I'll update this post if it works.
ZH: Bunkerside Movement: 200% Gravity 75% Speed How is ghost jumping possiable? You dont even jump that high. Download it and take a look see!
If you refuse to put up pictures then I refuse to DL. I'm sure that there are other people who would agree with me too. I really don't want to download Silverlight. You might actually get some Dls if you put up pictures. Sorry, I can't give you a rating. 1/5 for the post. Really, put up pictures and it will really help many people.
Wow... people can't be happy. If there are pictures people demand a vid. If there's a vid people demand pics. Silverlight is a two minute download and the videos illustrates gameplay very nicely, and considering this is a pre-dlc map there's not really much pictures could illustrate to do this map justice anyway. The only way I can understand your complaint is if you have dial-up. Then again, if you have dial-up you have no purpose on this site. mad face >:| Anyway... the map itself... right. I haven't personally played it yet but you know how I roll. The first thing I can say is that having another gametype is a serious turn-off. I know you need the higher gravity to keep people inside the map which is understandable, so it's excusable, though not preferred. All of the cover and objects inside the buildings seemed aweful pointless since most of the fighting clearly takes place outside. So I'd say move some of it into strategic positions outside. Get me in an actual game on this map and I'll give it further review.
Accually, In the Testings People camped inside the buildings. The said there should be some coverage to block zombie attacks. Thats why there are crates and barriers. I also added it to show detail. The gravity is not an excuse. See heres were my gametype and Infection dont compare. In real life you cant out run a Zombie! (Movies!). In Halo's Infection, I dont want players to jump 40 feet in the air and run like there on steriods. So I kept it at a low gravity to make people feel like there human. However, I pretty sure a human cant take 6 Stabs to the Chest. Then again they have battle armour!
This map is soooo much fun. I played it with a group of around 10 people and they wanted to play it over and over again. It's really intense and provides great gameplay. I really love High Ground, and when I saw this map I knew I had to DL. 500/5 stars! Can't wait for that map pack!! Keep up the good work!
Thanks, I really hope you guys enjoy the map and Mode. I really like making these maps for it. So I decided to move Zombie Horde to Halo:Reach. Thats only if we run out of maps to forge on. I dont want this to turn into Asset. (Making 100 Maps on Sandbox). However, I love Asset so I dont blame. Also Exspect more maps coming from BabyBaconStrips. He's currently working on 1 at this moment. So Again thanks and I hope this goes far!