Halo Reach Multiplayer Trailer

Discussion in 'Halo and Forge Discussion' started by IDave the Rave, Mar 3, 2010.

  1. Ladnil

    Ladnil Ancient
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    The explosion looked to me like the ghost's collision. There's probably a small particle effect for anything that collides with the bubble (bullets, vehicles, etc) but since it was a vehicle there were many collisions at once, for the explosion type effect.


    I'm starting to wonder if Reach will be a 2 disk affair like ODST was. Everything in it just looks too incredible and too detailed to all fit on one DVD. Remember that for ODST, they cited saving disk space as one reason for cutting the BR, so we can reasonably assume that game was pusing the storage limits for single player and Firefight. If Reach has a longer campaign(as it should) as well as forge, firefight, and multiplayer, AND everything looks even better than ever before, I doubt it will all fit on one. That would make a very detailed forge mode more likely as well, since it would only have to share disk space with multiplayer.
     
    #61 Ladnil, Mar 3, 2010
    Last edited: Mar 3, 2010
  2. Black Theorem

    Black Theorem Ancient
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    I don't think the personal shield actually caused any explosion.
    YouTube- Halo Reach Multiplayer Beta Trailer Slow-Mo [HD]

    Looking at :37, there's nothing coming from the actual player as his shields go up and protect him. Also, through the slowmo it seems that the ghost trying to splatter didn't seem to make direct contact, and not actually splatter (evident by the "Press X to board Ghost" button). At the end, you can see the player uncrouching. I don't know if that's part of the animation for the actual loadout, or if he simply uncrouched, but it means there's some movement while using this personal bubble shield.

    EDIT: Actually, you can see the orange around the screen before he's splattered, and people are still spraying at him when the Ghost bows up - maybe it is a quick, bubbly overshield?
     
    #62 Black Theorem, Mar 3, 2010
    Last edited: Mar 3, 2010
  3. Wood Wonk

    Wood Wonk Ancient
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    I think it was just an overshield. The explosion looked like it was from the ghost.
    Or possibly a very strong, short OS, because he survived the ghost splatter.
     
  4. MetaWaddleDee

    MetaWaddleDee Ancient
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    Maybe there is no way we can tell from one clip of it...
     
  5. Spicy Forges

    Spicy Forges Ancient
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    0:47 is that "secret new" weapon (atleast I think it is) which you can hear on b.net. Don't know if its been mentioned before.

    This just looks amazing though and the new shielding on the players looks shexy.
     
  6. Playerhata27

    Playerhata27 Ancient
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    Do I see the button layout switching back to Halo 2 default? Pause at 2:23, it clear says "Hold X to..."

    It could be an alternate button layout, but as far as I remember in Halo 3 there was no button layout that had X for picking up weapons. Either that's the new default in Reach, or an alternate button layout.

    Don't know why they would switch it, but hey, I did like it better in Halo 2.
     
  7. Rifte

    Rifte Ancient
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    Found a thread on b.net, it's a huge analyzation, noting all the little details of the video.
    LINK

    Look (taken from the album linked above)
    [​IMG]
    [​IMG]
    [​IMG]

    I'm gonna go ahead and say that's not a plasma grenade.
     
    #67 Rifte, Mar 3, 2010
    Last edited: Mar 3, 2010
  8. Ladnil

    Ladnil Ancient
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    That bubble reminds me more of the way the bubble shield was revealed in one of the Halo 3 commercials than anything else actually. Remember when the Chief dropped one on the ground to survive a Wraith mortar? The personal bubble looks like that.

    YouTube- Halo 3 Trailer

    That. The personal bubble seems to work like that.
     
    #68 Ladnil, Mar 3, 2010
    Last edited: Mar 3, 2010
  9. buddhacrane

    buddhacrane Ancient
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    The pre-defined call outs thing sounds interesting...

    Now here's the real question: Will there be an ability to add call outs to custom maps in Forge, e.g. a territory marker style object that you can name to create a call out?
     
  10. AnthraXe187

    AnthraXe187 Guest

    When it shows you the HeadHunter gametype, You die and flaming skulls come out and sometimes more come out than others. I think the higher kill streak you have the more skulls will pop out when you die, maybe giving the other player some type of advantage.
     
  11. TexturedSun

    TexturedSun Ancient
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    I'm predicting that you'll be able to Forge 'Firefight' maps ... if you can, that'll be the most boss thing Bungie have ever done.
     
  12. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I doubt it, people would just make impenetrable fortresses to hold out in forever. But it looks like Invasion will be forge-friendly since it's a standard multiplayer mode.

    I wanna know what that Covenant bean weapon near the end was.
     
  13. TexturedSun

    TexturedSun Ancient
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    As I said in the PPC, they better include invisible barriers in Forge ... cause if they don't you'll be spending most of your budget escape-proofing the maps...

    "lollr ... i can out ur mapp wif teh jettpac"
     
  14. Shanon

    Shanon Loves His Sex Fruits
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    And people don't already do that?

    Forge in Firefight would be a fantastic idea.
    :D
     
  15. pinohkio

    pinohkio Ancient
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    I second that. I wanna make somthing so impossibly impossibe to win at, but it will be so much fun.
     
  16. urban destroyer

    urban destroyer Ancient
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    i dont understand what load outs r
     
  17. Transactionzero

    Transactionzero Ancient
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    I'm assuming you get to create classes ala la Call of Duty Modern Warfare 1 & 2.
     
  18. Devil95

    Devil95 Ancient
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    One thing I saw was "Callouts". If you look at certain points in the video you'll see "High Bridge" below the radar. I also noticed Overshield, Camo and Radar Jammer have recharge rates. There's a new mode called: "Generator". Im gonna update once I see anymore things that look interesting!
     
  19. Duckman620

    Duckman620 Ancient
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    I really dont think it would be like that at all. I just dont see Bungie doing that. If anything it will just be armor attachments such as the jet pack, sprint, active camo, personal shield, etc. This is also somewhat reasonable too since calling it a loadout would be exagerating which is what all game companies do when showing off there game.

    edit: also in that small section of the video labeled "loadouts" its showing all the different "perks" for your armor. Which also shows that it will probaly be just armor attachments.
     
    #79 Duckman620, Mar 4, 2010
    Last edited: Mar 4, 2010
  20. CaptnSTFU

    CaptnSTFU Ancient
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    Yeah i was about to make that point Duckman, the area that said loadouts (as Duckman said) shows a person running a person with a jump pack and then presumably the one with the personal shield. I would like to think you start with default guns, choose your "perks" for the match and every time you die, you can choose something else. Or maybe only one person can get suck perks as jump pack, sprint, camo, so in certain games aka mlg 4v4 your squad has to give who ever is best at that perk, the perk.
     

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