Me and my friend were just making a firefight/asset map and we came up with this. it is pretty much a rectangular room with 4 entrances, 1 from each direction. The asset would have to survive for 3 minutes so the hornet can spawn, and then ride to the destination (i did not make this gametype, if you didn't know) here are some screenshots: This is an image from the left of the base. the wood thing sticking up is a gravity lift. The random blocks are just there for cover for the "covenant" can use. Here you can see the Hornet spawn in the middle. There is part of a roof on the building so the banchees wont immediately kill the asset, but they can still get some firepower on him. please tell me what i could change with it, and what you do/dont like. Map made by Colnelr (me) and Nachocheesee
The Cover looks pretty random which I like. From your pictures it seems as though you need to expand on the overall base though. Maybe add a larger area that the ODST can use to defend, and add some asethetic features.
ok, maybe ill add a wholeother structure to the left side. im not entirely sure how to go about that tho. maybe some sort of cat-walk . anyways thanks for your suggestion
Adding another base to the left or right with catwalks to connect it to the pre-existing base would be nice.