Map: a Mexican Track Gametype: Purple Bulls Purple Bulls is the fixed version of the Mexican bull variant. If you have never played this game before the humans avoid the bulls(zombies) for 7 miniutes with 300% speed and 200% gravity while the bulls attempt to splatter them before time runs out. This game is popular amongst my friends and I, it bothered me to see it so sloppy and easily cheatable, so I fixed it up and added a little to it. Whoever made this map is unknown, I did not create this idea, I rearranged it. I fixed the poor barriers blocking you from the center, the teleporters that negated you from hiding behind those generator things were replaced, and I centered the man-canons. The teleporters were an essential part of gameplay, so they were relocated to block access to the upper pipes. I added plasma pistols and grenades to the map for when you run out of ammunition, a flare, active-camo, and a power drain. Since all can help you get out of the worst of situations they have all been hidden. I also added 4 choppers because the new zombies didnt always have a vehicle. Pictures: Original Barriers- New Barrier Old Barrier New Barrier Old Man-canons New Man-canons Unreachable Active Camo How to get the ccamo Spoiler You have to go to the large door on the zombie side of the map and locate the sword Then you have to knock the sword down with a grenade Now you have the key, simply walk up to the camo to pick it up Power Drain How to get the Power Drain Spoiler The switch is located atop the generator barrier, throw a grenade and destroy the grav-lift BOOM! Then the 2nd grav-lift will spawn to push the power drain to the ground Hope you enjoy the game! In case you missed the links: Map: a Mexican Track Gametype: Purple Bulls
great remake. waay more professional. it would be cool if you put a teleporter beside where they used to be on those lame ass crate things. then a reciever in the middle of the road for authenticity. cuzi remember how awesome it was runnin someone over that just went thru the tele.
I said in the original post that the teleporters are still part of the gameplay, they're are 2 of them on both sides of the new box barrier
Very nice merging. It looks very clean, but you fail to address one of the major issues of the map... people climbing up the pipes. I also don't like the idea of using movable objects to block off an area, like containers to block off the middle and the barriers blocking off under the stairs. Anything movable can disappear for an instant before it respawns or a new object will respawn knocking the entire blockade out of place, leading to an opportunity for someone to get someplace you didn't want them to be and ruining the game. When you leave opportunities like that, the game turns into people trying to get on the pipes, under the stairs, and in the center of the map... instead of what the game is supposed to be, people running away from those in the ghosts. Don't know why all those mancannons are there, either. I always found it annoying watching people run through them and the guy on the ghost had to go all the way around to get to the runners.
Let me tell you why everything you said in this post is wrong, wtf were you talking about when you said "like containers to block off the middle and the barriers blocking off under the stairs." notice how I said in the text above the pics, "Original" and "New", there is no way your gettin past the new barrierblocking off the center. Now under the stairs, I tested every single barrier to make sure they were in ideal positions for minimum movement, If they did move too much, such as the barrier in the camo pic I put missle bodies behind them. The barriers are also on instant respawn so even if they do disappear they will be back instantly. Mancanons are part of the gameplay, say a kid thinks "im gonna go through there" and messes up, easy splatter. It also adds some teamwork to gameplay, some zombies flush the human out through the mancanons while another waits on the other side. Finally the pipes, they are now blocked off by teleporters that are in perfect postion to keep even the pro of jumping off them, you can see(hardly) one in the new generator barrier picture. If your reffering to the pipes around the entire map, choppers have been added to counter that. Thats why its a good idea to download a map and have a forgethrough then speak your piece, your talking based off of looks and not experience.
Hey what's up Darkside this is xXXGuitarg0dXXx didn't know u were on FH too... I've played wit u guys on this map before, it's one of the funner infection games out there. Good work blocking off everything, I know it's hard to work with Rat's Nest's objects, they're kinda terrible. But yeah, I just got my Halo 3 back from my friend, so send me a message if you wanna get a game going.