Is that juicy? I won't give you my opinion, but as advice FX is a major turnoff to the majority. As for the map itself, kudos for making a trench! That makes a twist to the standard linear gameplay of conquest. And one last thing: Did you hit the object limit before you could finish the roof?
No, i forgot to do that, sometime later i will have to update it. Also i stuck with my original map, and did not put together duel weapons, because it made the gameplay focus way to much on duel wielding, and that became the only way to get through to the other side of the map.
Looks pretty good, but it's a bit too simple IMO. Although Conquest is supposed to be linear, most people choose to change up the style a bit. For example, instead of having this: --- Someone might do this: /\/ It's still a linear path, but not quite as straight. Just a tip for the future.
hmm. not too good on the aesthetics bud. if you were going for a beaten down war tunnel you should add some scaffolding legs across the ceiling so they look like piping, parts of the wall wooden from being fixed, stuff like that. if you werent going for that my bad haha. the trench though is pretty cool. its deffinatly going to add a different take on the gameplay and strategy. one question; in the second picture, is it possible to jump on the slight tip of the coulmn then out of the map? it looks like it and could be a very bad problem. Or it looks like even a grenade jump could do it.... i have not played it so i wouldnt know but i thought id bring that to your attention. ill download it a little later and see if that actually is a legit break
It might be possible, but when i tried it, i only got caught on the tip of the wall, or i got blown to the side from trying to curve my jump
What do you mean by gap, where at? Okay guys, i fixed the map, grenade jumping is no longer an option