Hey Forgehub! As of 2011, I won't be Online or Forging that much. However, Summer 2010 Im leaving. I want to bring all my maps together for 1 last time. (Asset, Slayer, Infection Etc.) Starting off the Map Pack is a New Mode that I got inspired by "Trench Wars". Trench Wars was about fighting for Flags. This time its a BattleField, No Capture the Territories. Just all out Team Slayer. The Map takes place on 1 half of Standoff. Fit for 3v3's at this time. When It comes to Classes, Its hard to make each on even and as deadly. Heavy Duty: Packed with a Shotgun and a LMG. This class can take alot of teamwork to take it down. Sadly, The turret isn't instant respawn making the player wait for the turret again. With a Grav Lift, This person can get to high places and make quick escapes. Assualt: With an Assualt Rifle and a Battle Rifle, this can do wonders with flanking. Packed with a Bubble Shield for protection. This class work really well you 2 or more on the field. Great for capturing or Defending postions. Longshot: The Sniper Rifle isn't the only deadly weapon, placed with a Plasma Pistol to lower shields. The Power Drain also helps lower shield from medium range. Get this guy in a good tower or spot and he'll do some damage! This map is almost done. Should be released by Monday! Go ahead make a class. Tell me the class with this in the comments and you could be accepted for a Special Thanks and will be mentioned in the Post. Primary: Secondary: Equipment: Abilities: Thanks for Viewing and Good Luck!
Sentry - Primary: Sentinel Beam Secondary: None Equipment: Gravity Lift Abilities: Low Gravity Core Idea: They stay in a high position above the ground and attack with sentinel beam. Due to the power of sentinel beam, they have no secondary. Advancer - Primary: Assault Rifle Secondary: Magnum Equipment: Deployable Cover Abilities: Fast shield Recharge Core Idea: They advance through enemy lines. Magnums are useful for taking out BR users, ARs are useful for CQC situations. Deployable Cover allows them to advance through open battlefields with little cover, their fast shield recharge also helps them advance. Touch of God Primary: Fuel Rod Secondary: None Equipment: None Abilities: Increased Damage, no shields, low health. Poor Camo Core Idea: They can dish out lots of damage but can't handle any. Once you find out where they are, they're doomed, unless they kill you first, of course.
Grenadier Primary: Bruteshot Secondary: SMG Equipment: flare Infiltrator Primary: Battle Rifle Secondary: Mauler Equipment: active camo Devastator (one per map) Primary: Flamethrower Secondary: none Equipment: Overshield
Demolition Primary: Rocket Launcher Secondary: SMG/Assault Rifle Equipment: ? Abilities: Increased damage? maybe