Map: Unnamed (New Mode!)

Discussion in 'Halo and Forge Discussion' started by Devil95, Feb 13, 2010.

  1. Devil95

    Devil95 Ancient
    Senior Member

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    Hey Forgehub! As of 2011, I won't be Online or Forging that much. However, Summer 2010 Im leaving. I want to bring all my maps together for 1 last time. (Asset, Slayer, Infection Etc.) Starting off the Map Pack is a New Mode that I got inspired by "Trench Wars". Trench Wars was about fighting for Flags. This time its a BattleField, No Capture the Territories. Just all out Team Slayer. The Map takes place on 1 half of Standoff. Fit for 3v3's at this time. When It comes to Classes, Its hard to make each on even and as deadly.

    Heavy Duty:
    Packed with a Shotgun and a LMG. This class can take alot of teamwork to take it down. Sadly, The turret isn't instant respawn making the player wait for the turret again. With a Grav Lift, This person can get to high places and make quick escapes.

    Assualt:
    With an Assualt Rifle and a Battle Rifle, this can do wonders with flanking. Packed with a Bubble Shield for protection. This class work really well you 2 or more on the field. Great for capturing or Defending postions.

    Longshot:
    The Sniper Rifle isn't the only deadly weapon, placed with a Plasma Pistol to lower shields. The Power Drain also helps lower shield from medium range. Get this guy in a good tower or spot and he'll do some damage!

    This map is almost done. Should be released by Monday! Go ahead make a class. Tell me the class with this in the comments and you could be accepted for a Special Thanks and will be mentioned in the Post.

    Primary:
    Secondary:
    Equipment:
    Abilities:

    Thanks for Viewing and Good Luck!
     
    #1 Devil95, Feb 13, 2010
    Last edited: Feb 13, 2010
  2. HopefulRUIN

    HopefulRUIN Ancient
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    Medic:
    SMG
    Rocket Launcher (Maybe)
    Regen
    Heals and Supports other Teammates
     
  3. Devil95

    Devil95 Ancient
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    Im also building 1 in Sandbox. This will be added! Thanks. Continue Adding Classes and Win!
     
  4. Dreaddraco2

    Dreaddraco2 Ancient
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    Sentry -
    Primary: Sentinel Beam
    Secondary: None
    Equipment: Gravity Lift
    Abilities: Low Gravity

    Core Idea: They stay in a high position above the ground and attack with sentinel beam. Due to the power of sentinel beam, they have no secondary.

    Advancer -
    Primary: Assault Rifle
    Secondary: Magnum
    Equipment: Deployable Cover
    Abilities: Fast shield Recharge

    Core Idea: They advance through enemy lines. Magnums are useful for taking out BR users, ARs are useful for CQC situations. Deployable Cover allows them to advance through open battlefields with little cover, their fast shield recharge also helps them advance.

    Touch of God
    Primary: Fuel Rod
    Secondary: None
    Equipment: None
    Abilities: Increased Damage, no shields, low health. Poor Camo
    Core Idea: They can dish out lots of damage but can't handle any. Once you find out where they are, they're doomed, unless they kill you first, of course.
     
    #4 Dreaddraco2, Feb 13, 2010
    Last edited: Feb 13, 2010
  5. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Grenadier
    Primary: Bruteshot
    Secondary: SMG
    Equipment: flare

    Infiltrator
    Primary: Battle Rifle
    Secondary: Mauler
    Equipment: active camo

    Devastator (one per map)
    Primary: Flamethrower
    Secondary: none
    Equipment: Overshield
     
  6. Belly391

    Belly391 Ancient
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    Demolition
    Primary: Rocket Launcher
    Secondary: SMG/Assault Rifle
    Equipment: ?
    Abilities: Increased damage? maybe
     

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