Slant v2

Discussion in 'Halo 3 Competitive Maps' started by duff himself, Apr 23, 2008.

  1. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    SLANT v2 Download v2
    ...or the original Download v1

    Objective Map (1 flag/bomb and territories)
    2-10 players

    Hey everybody. Well I made a map called "Slant" I guess about a week or so ago and this is version 2 with a bunch of changes!

    The first map only had 3 ways to get in and they all are forced into one choke point. When the attackers spawn they can either go up a flight of stairs and right in or around to the left. Once you made it around to the left you could take the stairs or go all the way under to the lift chute.

    It worked but it was missing something. People who played some games with me would sit and camp and it was becoming corny. So in this version I added a completely different way to get into the base. I really wasn't using the right side so I figured hey move things around and use it! Plus the more entrances in/out means the more fun!

    I added a staircase the blends to a ramp on the right. It has a bunch of ledges for fighting and even has a small cubbyhole with a shotgun in it. Once you get to the top it wraps around the back shortly and brings you out right next to the flag. Yes you can drive the goose up it but I added a trip mine on this version so watch out! Well get to weapon changes later. Lets get back to this map addition.

    Let me show some pictures of what I'm talking about...
    In the first map it looked like this.

    [​IMG]

    Ok and now it looks like this.

    [​IMG]

    Here is another shot but from the top this time.

    [​IMG]

    ...and the short back hallway I mentioned. (there is a cage top that isn't in this picture. I took a picture when I forgot it was on a 30 second delay. I did remember to remove the delay in the map tho!)

    [​IMG]

    Next major change was that I moved the flag spawn. It was up in this cage I had in the corner and people wouldn't have a shot with a couple well placed grenades. I moved it onto the small raised platform in the middle of the base. It makes things a little more fun when anyone can grab the flag.

    Here is a picture of the new set up.

    [​IMG]

    Other little changes... I added some cover in heavy traffic areas. It kind of changes the game but hopefully its for the better! Some examples are:

    The old flag spawn is now a great hiding spot. It gives you a good overview of the top level and the door from the back hallway is below you!

    [​IMG]

    ...And the lower level. It was way too open I felt in the first version. I added a few simple items for cover and it really helped.

    [​IMG]

    Slight weapon changes have been made also...
    - Added a shotgun on the new ramp/stairs on the right.
    - Moved the mauler under the flag.
    - Added a plasma gun to stop the mongoose if you choose.
    - Added another battle rifle by the attackers
    - Flare got moved to the back new hallway
    - Removed the bubble shield and replaced it with a trip mine (might not be a permanent change)
    - Needler got moved to next to chute up top
    - Defenders fire bomb grenade got moved to up at the old flag spawn
    - Carbine was moved to slanted top of base
    - Deployable cover was removed and replaced with mauler
    - Battle rifle was moved up on box
    - 2 magnums added on side ramp


    As always I'd like to hear good or bad comments! Thanks guys.

    -Duff
     
  2. MNM1245

    MNM1245 Ancient
    Senior Member

    Messages:
    993
    Likes Received:
    3
    Looks pretty cool but there are a few places that could be fixed
     
  3. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    Is it something specific like the layout/spawns/weapons?

    ...or it just that you wanna see it cleaned up more? I'm still new to forge but I'm getting better. I was out of items/money so some things I really couldn't figure out how to fix everything perfectly. If thats the case I will try to polish it up this week if I get the time.
     
  4. desert rat 852

    desert rat 852 Ancient
    Senior Member

    Messages:
    207
    Likes Received:
    0
    looks cool for 1 flag but i think its a little too small from the pics. I hope that isnt true it looks cool and ill definatly dL
     
  5. vinco onmia

    vinco onmia Ancient
    Senior Member

    Messages:
    346
    Likes Received:
    0
    this must have taken FOREVER to interlock everything, it looks delicious however and I can't wait to clear my Q and download it
     
  6. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    Sure its a little smaller than most. ...But because its a smaller map it can make the games very fast paced! When I tested this with 5vs5 it was an epic game tho, so I guess its all about teamwork on here.
     
  7. Yum_Toast

    Yum_Toast Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    Looks cool, I love small asymmetrical games so its qued!
     
  8. faceplanter7774

    faceplanter7774 Ancient
    Senior Member

    Messages:
    267
    Likes Received:
    0
    some spots could have been intrlocked but the rest looks perfect
     
  9. Dizfunky

    Dizfunky Ancient
    Senior Member

    Messages:
    1,725
    Likes Received:
    0
    It looks nice but some interlocking could be fixed up. Some looks thrown together and not very aligned.

    I can has v3?
     
  10. Y35 <3

    Y35 <3 Ancient
    Senior Member

    Messages:
    3,010
    Likes Received:
    3
    this is pretty good for a third posted map,
    though a bit more interlocking could be used to clean it up
    also, the name reminded me of the map "tilt"
     
  11. nullstar

    nullstar Ancient
    Senior Member

    Messages:
    210
    Likes Received:
    1
    i think it looks very well made, and nice use of interlocking
     
  12. Jebus1001

    Jebus1001 Ancient
    Senior Member

    Messages:
    309
    Likes Received:
    0
    It looks kind of small for a mongoose... Are you sure it's necessary?
     
  13. Ace Cadet24

    Ace Cadet24 Ancient
    Senior Member

    Messages:
    45
    Likes Received:
    1
    Nice work, it most have taken a while.
     
  14. Smoke1Drank9

    Smoke1Drank9 Ancient
    Banned

    Messages:
    31
    Likes Received:
    0
    looks good but id just top it off with a V3 where everything is perfectly merged into each other. If you need help message me.
     
    #14 Smoke1Drank9, Apr 23, 2008
    Last edited: Apr 23, 2008
  15. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    it just makes things more fun! the race for rockets is usually pretty interesting with the goose on the level.

    I want some peeps to play some games on this version before we work on v3. If there is weapon/layout/timing/spawning issues I wanna hammer those out too. ...but I'll be sure to let you guys know when I wanna redo it for a 3rd version tho!
     
  16. XxNAPALM FURYxX

    XxNAPALM FURYxX Ancient
    Senior Member

    Messages:
    140
    Likes Received:
    2
    very nice map i love the bootom flor and the merging you used
     
  17. CaMOfo

    CaMOfo Ancient
    Senior Member

    Messages:
    6,821
    Likes Received:
    2
    The second picture really pulls me away from downloading. Looks like you tryed to interlock fast and get your map up on the site, Im liking the layout though.
     
  18. KB

    KB Ancient
    Senior Member

    Messages:
    1,661
    Likes Received:
    0
    Overall, it looks like a great map but you could adjust a few boxes and make them a little less crooked
     
  19. Dynamic Echo

    Dynamic Echo Ancient
    Senior Member

    Messages:
    170
    Likes Received:
    1
    It is nice but could be a bit more polished on the ramps.
     
  20. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    I know this map is sloppy. It was the first map I tried on forge (well i guess 2nd since its v2). I honestly don't have any loyalty to it... let it die! haha.
     

Share This Page