Varient Link Bungie.net : Halo 3 File Details A map created with the idea that kills are for those that see you first This map Features Sniper, BR, Brute Shot, Carbine, SMG Firebomb, Plasma, Spike gernades Flash, Buble shield, and radar jammer a sniping post in one of the indented wall rooms 1active camo, 1Overshield 4 vehicles 2 ghost 1 mongoose 1 worthog gauss 4 floors of combat 1rst floor nearly empty to help promote the use of ghosts 2nd Floor mostly transitional with tunnels to help cross the map 3rd floor higher ground (testing proved that shotgun worked best because of limited space but still good for sniping) 4rth floor grav lift/ gernade jump required area is three double blocks so 2x3 contains only overshield and hammer And several ways to travel the same path have fun finding them all and using them against your friends
Yeahhhhhh no. At FH we require pictures uploaded from sites like photobucket or images shack etc etc. Vid needs to be embedded in order to be acceptable, this has 24 hours to be fixed until it's locked.
Sorry for all the mistakes and thank you for your patience If anyone has good advice so that my work will get noticed more and tips to improve this map it would be greatly appreciated
From the pictures i can't really see any interlocking and interlocking can help alot for smoothness and other reason's but interlocking is not absolutely needed because your map looks pretty good as it is.
Nice Forge map. Great Vertical play. Its refreshing to see a quality map that didnt take Interlocking to make. There are a couple issues I can see just by the screenshots. The first is the spawn points, they spawn you in the open to get spawn killed- or they spawn you at the very top giving you an advantage over everyone. Another issue is weapon placement, for example Fire grenades and a Turret... You cant shoot the turret while throwing grenades and both of those weapons are effective at about the same range making both redundant, Does that make sense? Of course all of this is just my opinion. Oh- and what gametypes does this map support, besides FFA slayer?
ok, i like the general idea of the second picture, its cool, but it might help to learn how to geo-merge well. nice map, seen better but that doesnt matter