Cervantes 2

Discussion in 'Halo 3 Casual Maps' started by Azrius, Apr 23, 2008.

  1. Azrius

    Azrius Ancient
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    Downloads
    Cervantes 2
    The Hunter



    The Basics:
    Intended Gametype(s):
    Infection
    Required Game Variants: The Hunter
    Number of Players: 4-16

    Gametype Information:
    Name:
    The Hunter
    Score to win: N/A
    Round Time Limit: 10
    Number of Rounds: 1-5
    Player Traits:
    Radar Disabled
    Infinite Ammo
    Spawn with Shotgun and Battle Rifle+ 2 Frag Grenades
    Weapons Pickup disabled


    Alpha Zombie traits:
    Movement 90%
    Damage resistance 500%
    Damage Modifier 150%
    Normal Shields
    Shield regen Disabled
    Radar Disabled
    Good Camo
    Spawns with Gravity Hammer
    Infinite Ammo
    Weapons Pickup Disabled


    Zombie Traits:
    Damage Resistance 50%
    Movement 300%
    Gravity 150%
    Damage Modifier 75%
    Spawn with Energy sword

    Last Man Traits:
    All player traits
    4x Overshields
    Damage resistance 110%
    Damage modifier 300%



    Map Summary



    Please ensure that you have downloaded the infection variant called "The Hunter" before playing this map.

    With the addition of several well-placed dead ends, new catwalks and a sealed room from which the alpha zombie spawns(This will be explained later), this map is creepy on it's own, without the lighting effects. Players must escape from a monstrously powerful, hammer-wielding alpha zombie in pitch darkness, a beast which only the last man standing has a chance at defeating. Watch out for the dead ends, there are plenty of them.

    The Alpha Zombie spawns in the lower level of the "maintenance room" (in the shotgun tunnel). After going up the lift, the zombie must stand behind the shield door and swing his hammer to detonate the fusion cores on the other side, making for a rather...explosive entrance.

    I am aware that the bridges curving around the back of the level have a few issues with them, I'm working on fixing that as much as possible, though it does seem to add a bit to the feel of the map, in an odd sense.

    While I have made a few changes to the general structure of Blackout, this map is more about the environment than anything. I think it has an almost...Silent Hill sort of feel to it.

    There are no usable weapons on the map when played with "The Hunter" variant.

    Screenshots:

    [​IMG]
    The Zombie's Lair

    [​IMG]

    Catwalk around the back

    [​IMG]

    Catwalk connecting the Sniper tower and the BR Tower

    [​IMG]

    One Scientist's failed defense.....


    [​IMG]

    A Barricade that did not quite work

    [​IMG]

    The Beast makes its entrance
     
  2. Playerhata27

    Playerhata27 Ancient
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    YAY! another good blackout infection that makes me scared DLed =)
     
  3. the other dark

    the other dark Ancient
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    The screenshots are nearly impossible to understand with the filters on. I suggest that you have all the screenshots with no filters on and then just one screenshot, or some action shots, with the filters on. That way, we can see what the map actually looks like.
     
  4. HumBoys

    HumBoys Ancient
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    2 ideas:
    For the catwalk, flip over the bridges. they look bettter that way.
    For the screenshots, take off the forge filters. Seriously, I couldn't see anything.
     
  5. desert rat 852

    desert rat 852 Ancient
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    I love playing infection maps that scare you so much you poop your pants(True Story.....)and this is one of them. Great map, Ill dl when Somebody fixes My XBOX LIVE!
     
  6. Azrius

    Azrius Ancient
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    Hmm...flipping the bridges...That's actually not a bad idea. Also, I'll get a few screenshots without the filters on pretty soon here, as well.
     
  7. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    I find people who **** themselves in infection games quite disturbing...
     
  8. Nemihara

    Nemihara Ancient
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    Oh yay, another Infection map with Forge Filters! I must DL this to add it to my pile of other super-cliche maps!

    Really, did you think this would effect a huge change here? It's not exactly original. Those Forge Filters really bring down the map.
     
  9. o0 god 0o

    o0 god 0o Ancient
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    you should take the colorblind effect off its really annoying
     
  10. Kad

    Kad Ancient
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    I suggest taking some screenshots with the screen affect off so that we can actually get a good understanding of the map. i will have to download and get back to you on how it plays.
     
    Killamanjaro123 likes this.
  11. Azrius

    Azrius Ancient
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    See, I thought this was a forum for the sharing of ideas and concepts coupled with critiques on the aforementioned. If you don't have anything to contribute to this thread other than some useless, sarcastic comment about how my map is "super cliche" (without even looking at it, I might add), then kindly stop wasting everyone's time.

    Also, please get off your high horse. I hate people who display the kind of arrogance that seems to be coming off of you in torrents.

    As well, I didn't think ANYTHING about what kind of 'change' this would 'effect' here. I posted it in casual maps because I made it and decided that it was fun after playtesting it with a few of my friends. I'm sharing it for the purpose of other's enjoyment, and to get critiques on how to improve it.

    Furthermore, I actually DID make structural changes to the map, and if you actually bothered PLAYING on the map, you would have found that out, no? Finally, the forge filters actually DO add to the experience of the game on this map-again, you actually need to TEST it to understand that.

    I would prefer if you would actually give me an idea of how to improve any faults with the map instead of just making some offhand, snarky comment. If that's all you have to offer, I'm not wasting any more time with you.
     
    #11 Azrius, Apr 24, 2008
    Last edited: Apr 24, 2008
    Killamanjaro123 likes this.
  12. Killamanjaro123

    Killamanjaro123 Ancient
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    I think that forge filters are underused in infection maps, and the monster move feel is great for the gametype you have.
     
  13. SPAGETTII

    SPAGETTII Ancient
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    looks like a nice use of blackout
    but not too sure wht you were going for
     
  14. xSharpshooter94

    xSharpshooter94 Ancient
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    stupid FX i can't see anything
     
  15. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    looks awsome, i love it looks freaky! great job!
     
  16. oDannyKellyo

    oDannyKellyo Ancient
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    YeAY I <3 maps that make me Turd my pants! 4/5 O
     
  17. Xang

    Xang Ancient
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    Well, you dont see alot of blackout maps around, so pretty cool.
     

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