Vehicle Bridge

Discussion in 'Halo 3 Aesthetic Maps' started by Ching Chong Kid, Jan 31, 2010.

  1. Ching Chong Kid

    Ching Chong Kid Ancient
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    Vehicle Bridge
    DOWNLOAD HERE

    This switch is one that is both activated and used by vehicles. You drive your vehicle into the activation button and it causes a bridge to appear that can be used to cross a large gap with your vehicle. Here's how it works:

    Overview of the vehicle, button, and soon to be bridge:
    [​IMG]

    Inter-workings before activation:
    [​IMG]

    Inter-workings after activation:
    [​IMG]

    Bridge before activation:
    [​IMG]

    Bridge after activation:
    [​IMG]

    Crossing the bridge:
    [​IMG]

     
    #1 Ching Chong Kid, Jan 31, 2010
    Last edited: Jan 31, 2010
  2. elondor

    elondor Ancient
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    FIRST

    My only suggestion, for pure awesomeness, is to have the bridge part that gets pushed up under the grid so if you go before the bridge is activated you die. Good idea though.
     
  3. Asset 4 Life

    Asset 4 Life Ancient

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    I once made a map like this , but didnt finish :( .. what i did was very simular .. i created a long path for a warthog to get across to the fortress. were you have weapons and defensive bunkers , but i was a good advantage for the humans ... IFF they got to the fortress :) .. it was sort of hard for the wart hog to get to the fortress , therefore you had never ending zombies after you LOL ... i Think with this switch you could create a wonderful Map And Gametype , just takes time . and please send to me when your finished :)
     
  4. Dthen

    Dthen Ancient
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    Nice switch, both parts of it are almost original and it works well.

    Sadly, the trigger has been made before, although I have never seen it published.

    You also might want to look into using an activation method other than min/max properties, such as placing the "bridge" under the grid so that it would rise up and hit it to create the bridge and possible use wire technology to activate it?
    I'm not entirely sure how well that would work, though, but I still think that min/max switches are bad and overall impractical, especially due to them self activating at the three minute mark.
     
  5. The Moran

    The Moran Ancient
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    ^ also from what i can see it looks like you'd use up ALL your grav lifts on one small bridge... which isnt great
     
  6. Ching Chong Kid

    Ching Chong Kid Ancient
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    Most Min/Max Switches use all the gravity lifts and I know its not a favorable situation but most are the focal point of the map they are placed in and some maps may not require gravity lifts elsewhere.
     

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